using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using Microsoft.CodeAnalysis;
using RumbleDarkMode;
using RumbleModdingAPI;
using UnityEngine;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "Rumble Dark Mode", "2.0.0", "ERROR", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 255, 0, 0)]
[assembly: MelonAuthorColor(255, 255, 0, 0)]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: VerifyLoaderVersion(0, 6, 2, true)]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b10c94a1-8a40-4701-bc5b-98eabb44dfea")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("RumbleDarkMode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+858e0976c3de6a25d51de2d1df9a31226a2214ba")]
[assembly: AssemblyProduct("RumbleDarkMode")]
[assembly: AssemblyTitle("RumbleDarkMode")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace RumbleDarkMode
{
public class Main : MelonMod
{
private string currentScene = "Loader";
public override void OnLateInitializeMelon()
{
Calls.onMapInitialized += OnMapInitialized;
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
currentScene = sceneName;
}
private void OnMapInitialized()
{
if (currentScene == "Gym" || currentScene == "Park")
{
Initialize();
}
}
private void Initialize()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Expected O, but got Unknown
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
RenderSettings.ambientMode = (AmbientMode)1;
RenderSettings.ambientIntensity = 1f;
RenderSettings.defaultReflectionMode = (DefaultReflectionMode)0;
RenderSettings.fogColor = Color.black;
Light[] array = Il2CppArrayBase<Light>.op_Implicit(Object.FindObjectsOfType<Light>());
Light[] array2 = array;
foreach (Light val in array2)
{
val.cullingMask = -1;
}
Renderer[] array3 = Il2CppArrayBase<Renderer>.op_Implicit(Object.FindObjectsOfType<Renderer>());
Renderer[] array4 = array3;
foreach (Renderer val2 in array4)
{
val2.lightmapIndex = -1;
val2.lightProbeUsage = (LightProbeUsage)0;
}
LightmapSettings.lightmaps = null;
GameObject val3 = new GameObject("Moonlight");
Light val4 = val3.AddComponent<Light>();
val4.type = (LightType)1;
val4.intensity = 0.1f;
val4.color = new Color(0.72f, 0.8084f, 0.9344f);
val3.transform.rotation = Quaternion.Euler(42.8454f, 0f, 0f);
if (currentScene == "Gym")
{
FTraceLightmaps.GetGameObject().SetActive(false);
Light component = DirectionalLight.GetGameObject().GetComponent<Light>();
component.intensity = 0.4f;
((Component)component).transform.rotation = Quaternion.Euler(42.8454f, 0f, 0f);
component.color = new Color(0.72f, 0.8084f, 0.9344f);
Probes.GetGameObject().SetActive(false);
AlertLightVFX.GetGameObject().SetActive(false);
}
else if (currentScene == "Park")
{
FTraceLightMaps.GetGameObject().SetActive(false);
Light component2 = DirectionalLight.GetGameObject().GetComponent<Light>();
component2.intensity = 0.4f;
((Component)component2).transform.rotation = Quaternion.Euler(42.8454f, 0f, 0f);
component2.color = new Color(0.72f, 0.8084f, 0.9344f);
Probes.GetGameObject().SetActive(false);
}
using Stream stream = ((MelonBase)this).MelonAssembly.Assembly.GetManifestResourceStream("RumbleDarkMode.Resources.skyearlydusk");
byte[] array5 = new byte[stream.Length];
stream.Read(array5, 0, array5.Length);
Il2CppAssetBundle val5 = Il2CppAssetBundleManager.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(array5));
RenderSettings.skybox = Object.Instantiate<Material>(val5.LoadAsset<Material>("SkyEarlyDusk"));
val5.Unload(false);
}
}
}