RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of RumbleDarkMode v2.1.3
Mods/RumbleDarkMode.dll
Decompiled a week agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppRUMBLE.MoveSystem; using MelonLoader; using RumbleDarkMode; using RumbleModUI; using RumbleModdingAPI; using UnityEngine; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Main), "Rumble Dark Mode", "2.1.3", "ERROR", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 255, 0, 0)] [assembly: MelonAuthorColor(255, 255, 0, 0)] [assembly: AssemblyDescription("")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: VerifyLoaderVersion(0, 6, 2, true)] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b10c94a1-8a40-4701-bc5b-98eabb44dfea")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("RumbleDarkMode")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RumbleDarkMode")] [assembly: AssemblyTitle("RumbleDarkMode")] [assembly: AssemblyVersion("1.0.0.0")] namespace RumbleDarkMode; public static class BuildInfo { public const string ModName = "Rumble Dark Mode"; public const string Version = "2.1.3"; public const string Description = "Adds a dark mode option to Gym, Park, and Ring!"; public const string Author = "ERROR"; } public class Main : MelonMod { private string currentScene = "Loader"; private Mod mod = new Mod(); private ModSetting<bool> gymToggle; private ModSetting<bool> parkToggle; private ModSetting<bool> ringToggle; private ModSetting<bool> pitToggle; public override void OnLateInitializeMelon() { Calls.onMapInitialized += Initialize; UI.instance.UI_Initialized += OnUIInit; } public void OnUIInit() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Expected O, but got Unknown //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown mod.ModName = "Rumble Dark Mode"; mod.ModVersion = "2.1.3"; mod.SetFolder("RumbleDarkMode"); mod.AddDescription("Description", "", "Adds a dark mode option to Gym, Park, and Ring!", new Tags { IsSummary = true }); gymToggle = mod.AddToList("Toggle In Gym", true, 0, "Toggles Dark Mode in Gym (On next scene load)", new Tags()); parkToggle = mod.AddToList("Toggle In Parks", true, 0, "Toggles Dark Mode in Parks (On next scene load)", new Tags()); ringToggle = mod.AddToList("Toggle In Ring", true, 0, "Toggles Dark Mode in Ring (On next scene load)", new Tags()); pitToggle = mod.AddToList("Toggle In Pit", false, 0, "Toggles Dark Mode in Pit (On next scene load) (BUGGY AND DOESNT LOOK GOOD)", new Tags()); mod.GetFromFile(); UI.instance.AddMod(mod); } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; } private Texture2D LoadTexture(string resourceName) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Expected O, but got Unknown using Stream stream = ((MelonBase)this).MelonAssembly.Assembly.GetManifestResourceStream("RumbleDarkMode.Resources." + resourceName); if (stream == null) { return null; } byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); Texture2D val = new Texture2D(2, 2); ImageConversion.LoadImage(val, Il2CppStructArray<byte>.op_Implicit(array)); return val; } public void SetSkybox() { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Expected O, but got Unknown //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown Texture2D val = LoadTexture("SkyEarlyDusk_Right.png"); Texture2D val2 = LoadTexture("SkyEarlyDusk_Left.png"); Texture2D val3 = LoadTexture("SkyEarlyDusk_Top.png"); Texture2D val4 = LoadTexture("SkyEarlyDusk_Bottom.png"); Texture2D val5 = LoadTexture("SkyEarlyDusk_Front.png"); Texture2D val6 = LoadTexture("SkyEarlyDusk_Back.png"); int width = ((Texture)val).width; Cubemap val7 = new Cubemap(width, (TextureFormat)4, false); Graphics.CopyTexture((Texture)(object)val, 0, 0, (Texture)(object)val7, 0, 0); Graphics.CopyTexture((Texture)(object)val2, 0, 0, (Texture)(object)val7, 1, 0); Graphics.CopyTexture((Texture)(object)val3, 0, 0, (Texture)(object)val7, 2, 0); Graphics.CopyTexture((Texture)(object)val4, 0, 0, (Texture)(object)val7, 3, 0); Graphics.CopyTexture((Texture)(object)val5, 0, 0, (Texture)(object)val7, 4, 0); Graphics.CopyTexture((Texture)(object)val6, 0, 0, (Texture)(object)val7, 5, 0); Shader val8 = Shader.Find("Skybox/Cubemap"); if ((Object)(object)val8 == (Object)null) { MelonLogger.Error("Skybox/Cubemap shader not found!"); return; } Material val9 = new Material(val8); val9.SetTexture("_Tex", (Texture)(object)val7); val9.SetFloat("_Exposure", 0.5f); RenderSettings.skybox = val9; } private void Initialize() { //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Expected O, but got Unknown //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) if ((currentScene == "Gym" && !(bool)((ModSetting)gymToggle).SavedValue) || (currentScene == "Park" && !(bool)((ModSetting)parkToggle).SavedValue) || (currentScene == "Map0" && !(bool)((ModSetting)ringToggle).SavedValue) || (currentScene == "Map1" && !(bool)((ModSetting)pitToggle).SavedValue)) { return; } SetSkybox(); RenderSettings.ambientMode = (AmbientMode)1; RenderSettings.ambientIntensity = 1f; RenderSettings.defaultReflectionMode = (DefaultReflectionMode)0; RenderSettings.fogColor = Color.black; Light[] array = Il2CppArrayBase<Light>.op_Implicit(Object.FindObjectsOfType<Light>()); Light[] array2 = array; foreach (Light val in array2) { val.cullingMask = -1; } Renderer[] array3 = Il2CppArrayBase<Renderer>.op_Implicit(Object.FindObjectsOfType<Renderer>()); Renderer[] array4 = array3; foreach (Renderer val2 in array4) { Transform parent = ((Component)val2).transform.parent; if (((parent != null) ? ((Component)parent).GetComponent<Structure>() : null) != null || ((Component)((Component)val2).transform).GetComponent<Structure>() != null || ((Object)((Component)val2).gameObject).name == "FadeScreenRenderer") { continue; } val2.lightmapIndex = -1; val2.lightProbeUsage = (LightProbeUsage)0; if (currentScene == "Map1") { val2.lightmapIndex = 0; if (((Object)val2.material).name.Contains("MAT_Environment")) { val2.material.SetVector("Gradient_color", new Vector4(0f, 0f, 0f, 0f)); } } if (((Object)val2.material).name.Contains("MAT_Mountain")) { val2.material.SetFloat("_GI_efect", 0.9f); } } LightmapSettings.lightmaps = null; GameObject val3 = new GameObject("Moonlight"); Light val4 = val3.AddComponent<Light>(); val4.type = (LightType)1; val4.intensity = 0.1f; val4.color = new Color(0.72f, 0.8084f, 0.9344f); val3.transform.rotation = Quaternion.Euler(42.8454f, 0f, 0f); } }