Pepuldo-HealthVoiceover icon

HealthVoiceover

Speaks your health aloud when it changes, with options for damage readout and per-player volume.

By Pepuldo
Last updated 5 days ago
Total downloads 2
Total rating 0 
Categories Audio
Dependency string Pepuldo-HealthVoiceover-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Baumritter-RumbleModUI-2.1.2 icon
Baumritter-RumbleModUI

Adds a pop-up window for centralized management of mod settings

Preferred version: 2.1.2
UlvakSkillz-RumbleModdingAPI-5.3.0 icon
UlvakSkillz-RumbleModdingAPI

API to Help Modders Get Started and to remove the necessity of GameObject.Find

Preferred version: 5.3.0

README

Health Voiceover

Speaks your health aloud whenever it changes. A voice reads out your remaining health (or the damage dealt) so you can keep track without looking — useful in the heat of a match.

Features

  • Spoken readout of your health every time it changes
  • Optional readout of your opponent's health
  • Switch between announcing remaining health or damage dealt
  • Separate volume controls for yourself and your opponent
  • Non-spatial audio — plays directly in your ears, not from a point in the world
  • All options configurable in-game via ModUI

Requirements

  • RumbleModdingAPI
  • ModUI

These install automatically with the mod manager.

Settings

Open the ModUI menu in-game to configure:

  • Announce my health — read out your own health changes
  • Announce opponent health — read out your opponent's health changes
  • Announce no-damage hits — speak even when a hit deals no damage
  • Announce damage dealt — speak the damage taken instead of remaining health
  • My volume — volume of your own readout (0.1 to 1.5)
  • Opponent volume — volume of your opponent's readout (0.1 to 1.5)

Custom voices

The spoken numbers live in UserData/HealthReadout/ as 0.wav through 20.wav. Want a different voice? Just replace those files with your own recordings — keep the same filenames and the mod will use them.

Known issues

During heavy lag, readouts may briefly play compressed or sped-up. This resolves on its own once the lag clears.

Credits

Made by Pepuldo.