Health Voiceover
Speaks your health aloud whenever it changes. A voice reads out your remaining health (or the damage dealt) so you can keep track without looking — useful in the heat of a match.
Features
- Spoken readout of your health every time it changes
- Optional readout of your opponent's health
- Switch between announcing remaining health or damage dealt
- Separate volume controls for yourself and your opponent
- Non-spatial audio — plays directly in your ears, not from a point in the world
- All options configurable in-game via UIFramework
Requirements
- RumbleModdingAPI
- UIFramework
These install automatically with the mod manager.
Settings
Open the UIFramework menu in-game (default F9 on keyboard, or both triggers + A/X in VR) to configure:
- Announce my health — read out your own health changes
- Announce opponent health — read out your opponent's health changes
- Announce no-damage hits — speak even when a hit deals no damage
- Announce damage dealt — speak the damage taken instead of remaining health
- My volume — volume of your own readout (0.1 to 1.5)
- Opponent volume — volume of your opponent's readout (0.1 to 1.5)
Custom voices
The spoken numbers live in UserData/HealthReadout/ as 0.wav through 20.wav. Want a different voice? Just replace those files with your own recordings — keep the same filenames and the mod will use them.
Known issues
During heavy lag, readouts may briefly play compressed or sped-up. This resolves on its own once the lag clears.
Credits
Made by Pepuldo.