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AccessoryBending
Custom Cosmetics Loader
Last updated | 3 weeks ago |
Total downloads | 39 |
Total rating | 0 |
Categories | Mods Tools |
Dependency string | UlvakSkillz-AccessoryBending-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

Baumritter-RumbleModUI
Adds a pop-up window for centralized management of mod settings
Preferred version: 2.1.2
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.6.6
UlvakSkillz-RumbleModdingAPI
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Preferred version: 3.7.4README
Please Take Note:
There is Multiple Sections: Users, Getting and Editing Files, and Creators Section. Please Read Each Section that Pertains to You.
Users:
- Drag and Drop Both the 'Mods' and
UserData
Folders into YourRUMBLE
Folder - Restart Rumble when Adding/Removing Assets from Being Installed
- Use ModUI to Toggle your Equipped Items On/Off
- ModUI Settings:
Show Others Accessories: Toggling ON will have others Accessories Shown that you have installed. (Will not Remove Accessories Already Loaded)
Nuke Others Accessories: Toggling ON then Saving will Remove all current Accessories from Players in the Scene. (Accessories will Come Back when a Player Enters the Room)
Auto-Generated Menu Options: Having a Cosmetic File in `RUMBLE/UserData/AccessoryBending` will Auto-Generate a True/False Option for Having the Item Equipped on Yourself.
- Installing Accessories will Default the ModUI option to False/Off/UnEquipped
- To Update The Visuals of which Accessories are Equipped, Change ModUI Setting to what You want, then Change Scenes. If Another Player Updates their Cosmetics, only Someone Joining the Room After will See the Updated Visuals. If a Player does Nuke Others Accessories option, when Someone Joins the Room, they will see the Updated Visuals.
Getting and Editing Files:
Line 1: Name of Main Game Object (This is the Game Object Name Encompassing the Whole Cosmetic) (Found as Outter Most Object in Unity when Creating)
Line 2: The Bone Structure Path to the Spot you want it Parented (Cosmetic will Follow that Object)
Line 3: Local Position Offset (0|0|0 will be in relation to the Parent's Rotation) (x, y, z)
Line 4: Local Rotation Offset (0|0|0 will be in relation to the Parent's Rotation) (x, y, z)
Line 5: Local Scale (1|1|1 will be the Normal Size) (x, y, z)
Line 6: Show in VR Headset (Set "true" or "false" to have the Cosmetic Visible or Not to the Headset)
Line 7: Show in Legacy Camera (Set "true" or "false" to have the Cosmetic Visible or Not to the Legacy Camera)
Line 8: If Something is in this Line, That Game Object will be Parented instead of the Line 1 Game Object. This should be the Line 1 Game Object's Child Path (not Including the Line 1 Game Object Name Itself)
Line 8 Tip: Don't have ANYTHING here like a Space if it isn't Being Used
- In The Discord Channel Found Here (Invite Link to the Modding Discord) Download Both the Asset File and Text File then Place them Both in
RUMBLE/UserData/AssetBending Folder
- If No Text File is Found, One will be Auto-Generated On Game Load
- If You Want to have the Accessory Following / On a Certain Body Part, Line 1 should be the Naming of each Game Object in the Parent/Child Game Object Chain (See Below)
Creators:
- When Making Assets, Please have Models/Game Objects Position/Rotation at 0, 0, 0 the Best you Can. It's Still Okay if Not, but it Helps
- Assets NEED to be Uniquely Named because if 2 Assets (Game Objects that gets moved) have the Same Name, it'll Break the mod where 1 Won't Show Up and 2 will be Created of the Other
Parent/Child Game Object Chain:
Player Controller(Clone)
-Visuals
--Skelington
---Bone_Pelvis
----Bone_Frontflap_Anchor
----Bone_Frontflap
----Bone_Hip_L
-----Bone_Knee_L
------Bone_Foot_L
-------Bone_Toe_L
--------FootstepAudio
-----PhysicsBone_Collider
----Bone_Hip_R
-----Bone_Knee_R
------Bone_Foot_R
-------Bone_Toe_R
--------FootstepAudio
-----PhysicsBone_Collider
----Bone_Spine_A
-----Bone_Chest
------Bone_Neck
-------Bone_Head
--------Bone_Brow_A_L
---------Bone_Brow_B_L
--------Bone_Brow_A_R
---------Bone_Brow_B_R
--------Bone_Jaw
---------Bone_Bottomlip
---------Bone_Bottomlip_L
---------Bone_Bottomlip_R
--------Bone_Lowereyelid_L
--------Bone_Lowereyelid_R
--------Bone_Mouthcorner_L
--------Bone_Mouthcorner_R
--------Bone_Nazalfold_L
--------Bone_Nazalfold_R
--------Bone_Nose
--------Bone_Tail
--------Bone_Tail_Anchor
--------Bone_Uppereyelid_L
--------Bone_Uppereyelid_R
--------Bone_Upperlip
--------Bone_Upperlip_B_L
--------Bone_Upperlip_B_R
--------Eyebone_L
--------Eyebone_R
--------Attention Point
--------BucketCrown
---------BucketCrownHandle
------Bone_Shoulderblade_L
-------Bone_Shoulder_L
--------Bone_Lowerarm_L
---------Bone_HandAlpha_L
----------Bone_Middlefinger_A_L
-----------Bone_Middlefinger_B_L
------------Bone_Middlefinger_C_L
----------Bone_pinkie_A_L
-----------Bone_pinkie_B_L
------------Bone_pinkie_C_L
----------Bone_Pointer_A_L
-----------Bone_Pointer_B_L
------------Bone_Pointer_C_L
----------Bone_Ringfinger_A_L
-----------Bone_Ringfinger_B_L
------------Bone_Ringfinger_C_L
----------Bone_Thumb_A_L
-----------Bone_Thumb_B_L
------------Bone_Thumb_C_L
----------ShifstoneSocket_L
----------Attention Point
----------SnapTransform
-----------FlowStone
------------Gem10 (1)
------------Shiftstone Trigger VFX
---------LeftWristLCK
------Bone_Shoulderblade_R
-------Bone_Shoulder_R
--------Bone_Lowerarm_R
---------Bone_HandAlpha_R
----------Bone_Middlefinger_A_R
-----------Bone_Middlefinger_B_R
------------Bone_Middlefinger_C_R
----------Bone_pinkie_A_R
-----------Bone_pinkie_B_R
------------Bone_pinkie_C_R
----------Bone_Pointer_A_R
-----------Bone_Pointer_B_R
------------Bone_Pointer_C_R
----------Bone_Ringfinger_A_R
-----------Bone_Ringfinger_B_R
------------Bone_Ringfinger_C_R
----------Bone_Thumb_A_R
-----------Bone_Thumb_B_R
------------Bone_Thumb_C_R
----------Attention Point
----------ShiftstoneSocket_R
----------SnapTransform
-----------StubbornStone
------------Mesh
------------Shiftstone Trigger VFX
---------RightWristLCK
------Stubbornstone_VFX
Help And Other Resources
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa