This Mod Takes in Asset Bundle Files and attaches them to the Player. This is Networked with other Players to see each other's Equipped Assets as long as Both Players have the Asset Bundle Installed.
There is Multiple Sections: Users, Getting and Editing Files, and Creators Section. Please Read Each Section that Pertains to You.
Users:
UserData Folders into Your RUMBLE Folder Show Others Accessories: Toggling ON will have others Accessories Shown that you have installed. (Will not Remove Accessories Already Loaded)
Nuke Others Accessories: Click the Button to Remove all current Accessories from Players in the Scene. (Accessories will Come Back when a Player Enters the Room)
Debugging: Toggling ON will print extensive diagnostic messages to the MelonLoader console.
Auto-Generated Menu Options: Having a Cosmetic File in `RUMBLE/UserData/AccessoryBending` will Auto-Generate a Toggle Option for Having the Item Equipped on Yourself.
Getting and Editing Files:
Line 1: Name of Main Game Object (This is the Game Object Name Encompassing the Whole Cosmetic) (Found as Outter Most Object in Unity when Creating)
Line 2: The Bone Structure Path to the Spot you want it Parented (Cosmetic will Follow that Object)
Line 3: Local Position Offset (0|0|0 will be in relation to the Parent's Rotation) (x, y, z)
Line 4: Local Rotation Offset (0|0|0 will be in relation to the Parent's Rotation) (x, y, z)
Line 5: Local Scale (1|1|1 will be the Normal Size) (x, y, z)
Line 6: Show in VR Headset (Set "true" or "false" to have the Cosmetic Visible or Not to the Headset)
Line 7: Show in Legacy Camera (Set "true" or "false" to have the Cosmetic Visible or Not to the Legacy Camera)
Line 8: If Something is in this Line, That Game Object will be Parented instead of the Line 1 Game Object. This should be the Line 1 Game Object's Child Path (not Including the Line 1 Game Object Name Itself)
Line 8 Tip: Don't have ANYTHING here like a Space if it isn't Being Used
RUMBLE/UserData/AssetBending FolderCreators:
Player Controller(Clone)
-Visuals
--Skelington
---Bone_Pelvis
----Bone_Frontflap_Anchor
----Bone_Frontflap
----Bone_Hip_L
-----Bone_Knee_L
------Bone_Foot_L
-------Bone_Toe_L
--------FootstepAudio
-----PhysicsBone_Collider
----Bone_Hip_R
-----Bone_Knee_R
------Bone_Foot_R
-------Bone_Toe_R
--------FootstepAudio
-----PhysicsBone_Collider
----Bone_Spine_A
-----Bone_Chest
------Bone_Neck
-------Bone_Head
--------Bone_Brow_A_L
---------Bone_Brow_B_L
--------Bone_Brow_A_R
---------Bone_Brow_B_R
--------Bone_Jaw
---------Bone_Bottomlip
---------Bone_Bottomlip_L
---------Bone_Bottomlip_R
--------Bone_Lowereyelid_L
--------Bone_Lowereyelid_R
--------Bone_Mouthcorner_L
--------Bone_Mouthcorner_R
--------Bone_Nazalfold_L
--------Bone_Nazalfold_R
--------Bone_Nose
--------Bone_Tail
--------Bone_Tail_Anchor
--------Bone_Uppereyelid_L
--------Bone_Uppereyelid_R
--------Bone_Upperlip
--------Bone_Upperlip_B_L
--------Bone_Upperlip_B_R
--------Eyebone_L
--------Eyebone_R
--------Attention Point
--------BucketCrown
---------BucketCrownHandle
------Bone_Shoulderblade_L
-------Bone_Shoulder_L
--------Bone_Lowerarm_L
---------Bone_HandAlpha_L
----------Bone_Middlefinger_A_L
-----------Bone_Middlefinger_B_L
------------Bone_Middlefinger_C_L
----------Bone_pinkie_A_L
-----------Bone_pinkie_B_L
------------Bone_pinkie_C_L
----------Bone_Pointer_A_L
-----------Bone_Pointer_B_L
------------Bone_Pointer_C_L
----------Bone_Ringfinger_A_L
-----------Bone_Ringfinger_B_L
------------Bone_Ringfinger_C_L
----------Bone_Thumb_A_L
-----------Bone_Thumb_B_L
------------Bone_Thumb_C_L
----------ShifstoneSocket_L
----------Attention Point
----------SnapTransform
-----------FlowStone
------------Gem10 (1)
------------Shiftstone Trigger VFX
---------LeftWristLCK
------Bone_Shoulderblade_R
-------Bone_Shoulder_R
--------Bone_Lowerarm_R
---------Bone_HandAlpha_R
----------Bone_Middlefinger_A_R
-----------Bone_Middlefinger_B_R
------------Bone_Middlefinger_C_R
----------Bone_pinkie_A_R
-----------Bone_pinkie_B_R
------------Bone_pinkie_C_R
----------Bone_Pointer_A_R
-----------Bone_Pointer_B_R
------------Bone_Pointer_C_R
----------Bone_Ringfinger_A_R
-----------Bone_Ringfinger_B_R
------------Bone_Ringfinger_C_R
----------Bone_Thumb_A_R
-----------Bone_Thumb_B_R
------------Bone_Thumb_C_R
----------Attention Point
----------ShiftstoneSocket_R
----------SnapTransform
-----------StubbornStone
------------Mesh
------------Shiftstone Trigger VFX
---------RightWristLCK
------Stubbornstone_VFX
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa