using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BucketEquipper;
using HarmonyLib;
using Il2CppRUMBLE.Environment.Minigames;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Players;
using Il2CppRUMBLE.Utilities;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using RumbleModUI;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(BucketEquipperClass), "Equips THE Bucket", "2.0.1", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 2, true)]
[assembly: AssemblyTitle("BucketEquipper")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BucketEquipper")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0d7d5f50-aa49-4c95-9903-67cc97c373c4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BucketEquipper;
[HarmonyPatch(typeof(ParkMinigame), "OnMiniGameEnded")]
public static class Patch
{
private static void Postfix()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Invalid comparison between Unknown and I4
try
{
Enumerator<Player> enumerator = Singleton<PlayerManager>.instance.AllPlayers.GetEnumerator();
while (enumerator.MoveNext())
{
Player current = enumerator.Current;
if ((int)current.Controller.controllerType == 1)
{
if (BucketEquipperClass.showForSelf)
{
((Component)((Component)current.Controller).gameObject.transform.GetChild(6).GetChild(0)).gameObject.SetActive(true);
}
}
else if (BucketEquipperClass.showForOthers)
{
((Component)((Component)current.Controller).gameObject.transform.GetChild(7).GetChild(0)).gameObject.SetActive(true);
}
}
}
catch
{
}
}
}
public class BucketEquipperClass : MelonMod
{
private string currentScene = "Loader";
private bool sceneChanged = false;
private int playerCount;
public static bool showForSelf;
public static bool showForOthers;
private UI UI = UI.instance;
private Mod BucketEquipper = new Mod();
public override void OnLateInitializeMelon()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Expected O, but got Unknown
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Expected O, but got Unknown
BucketEquipper.ModName = "Equips THE Bucket";
BucketEquipper.ModVersion = "2.0.1";
BucketEquipper.SetFolder("BucketEquipper");
BucketEquipper.AddDescription("Description", "Description", "Toggles Buckets on Everyone", new Tags
{
IsSummary = true
});
BucketEquipper.AddToList("Self", false, 0, "Turns On/Off Self Bucket", new Tags());
BucketEquipper.AddToList("Others", true, 0, "Turns On/Off Others Buckets", new Tags());
BucketEquipper.GetFromFile();
showForSelf = (bool)BucketEquipper.Settings[1].Value;
showForOthers = (bool)BucketEquipper.Settings[2].Value;
BucketEquipper.ModSaved += Save;
UI.instance.UI_Initialized += UIInit;
}
public void UIInit()
{
UI.AddMod(BucketEquipper);
}
public void Save()
{
showForSelf = (bool)BucketEquipper.Settings[1].Value;
showForOthers = (bool)BucketEquipper.Settings[2].Value;
equipBuckets();
}
public override void OnFixedUpdate()
{
if (sceneChanged)
{
equipBuckets();
sceneChanged = false;
}
else if (currentScene != "Loader" && currentScene != "Gym" && playerCount != Singleton<PlayerManager>.instance.AllPlayers.Count)
{
equipBuckets();
}
}
private void equipBuckets()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
try
{
int num = 0;
Enumerator<Player> enumerator = Singleton<PlayerManager>.instance.AllPlayers.GetEnumerator();
while (enumerator.MoveNext())
{
Player current = enumerator.Current;
if ((int)current.Controller.controllerType == 1)
{
if (showForSelf)
{
((Component)((Component)current.Controller).gameObject.transform.GetChild(6).GetChild(0)).gameObject.SetActive(true);
}
else
{
((Component)((Component)current.Controller).gameObject.transform.GetChild(6).GetChild(0)).gameObject.SetActive(false);
}
}
else if (showForOthers)
{
((Component)((Component)current.Controller).gameObject.transform.GetChild(7).GetChild(0)).gameObject.SetActive(true);
}
else
{
((Component)((Component)current.Controller).gameObject.transform.GetChild(7).GetChild(0)).gameObject.SetActive(false);
}
playerCount = num;
num++;
}
}
catch
{
}
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
currentScene = sceneName;
sceneChanged = true;
}
}