using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BucketEquipper;
using HarmonyLib;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using RUMBLE.Environment.Minigames;
using RUMBLE.Managers;
using RUMBLE.Players;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(BucketEquipperClass), "Equips THE Bucket", "1.0.2", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("BucketEquipper")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BucketEquipper")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0d7d5f50-aa49-4c95-9903-67cc97c373c4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BucketEquipper;
[HarmonyPatch(typeof(ParkMinigame), "OnMiniGameEnded")]
public static class Patch
{
private static void Postfix()
{
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Invalid comparison between Unknown and I4
PlayerManager component = GameObject.Find("Game Instance/Initializable/PlayerManager").gameObject.GetComponent<PlayerManager>();
PlayerController controller = component.localPlayer.Controller;
bool flag = false;
bool flag2 = false;
if (File.Exists("UserData\\BucketEquipper\\Settings.txt"))
{
try
{
string[] array = File.ReadAllLines("UserData\\BucketEquipper\\Settings.txt");
flag = ((array[1].ToLower() == "true") ? true : false);
flag2 = ((array[3].ToLower() == "true") ? true : false);
}
catch
{
MelonLogger.Error("Error Reading Settings File");
}
}
else
{
flag = true;
flag2 = true;
}
try
{
Enumerator<Player> enumerator = component.AllPlayers.GetEnumerator();
while (enumerator.MoveNext())
{
Player current = enumerator.Current;
if ((int)current.Controller.controllerType == 1)
{
if (flag)
{
((Component)((Component)current.Controller).gameObject.transform.GetChild(6).GetChild(0)).gameObject.SetActive(true);
}
}
else if (flag2)
{
((Component)((Component)current.Controller).gameObject.transform.GetChild(7).GetChild(0)).gameObject.SetActive(true);
}
}
}
catch
{
}
}
}
public class BucketEquipperClass : MelonMod
{
private string settingsFile = "UserData\\BucketEquipper\\Settings.txt";
private string currentScene = "";
private bool gymInitRan = false;
private bool sceneChanged = false;
public PlayerManager playerManager;
private int playerCount;
private bool showForSelf;
private bool showForOthers;
public BucketEquipperClass _bucketEquipperClass;
public override void OnLateInitializeMelon()
{
((MelonBase)this).OnLateInitializeMelon();
_bucketEquipperClass = this;
if (File.Exists(settingsFile))
{
try
{
string[] array = File.ReadAllLines(settingsFile);
if (array[1].ToLower() == "true")
{
showForSelf = true;
}
else
{
showForSelf = false;
}
if (array[3].ToLower() == "true")
{
showForOthers = true;
}
else
{
showForOthers = false;
}
MelonLogger.Msg("Settings Loaded | Self: " + showForSelf + " | Others: " + showForOthers);
return;
}
catch
{
MelonLogger.Error("Error Reading Settings File");
return;
}
}
showForSelf = true;
showForOthers = true;
}
public override void OnUpdate()
{
((MelonBase)this).OnUpdate();
if (sceneChanged)
{
if (currentScene == "Gym" && !gymInitRan)
{
try
{
playerManager = GameObject.Find("Game Instance/Initializable/PlayerManager").gameObject.GetComponent<PlayerManager>();
gymInitRan = true;
}
catch (Exception ex)
{
MelonLogger.Error(ex.Message);
return;
}
}
if (gymInitRan)
{
equipBuckets();
}
sceneChanged = false;
}
else if (currentScene != "" && currentScene != "Loader" && playerCount != playerManager.AllPlayers.Count)
{
equipBuckets();
}
}
private void equipBuckets()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Invalid comparison between Unknown and I4
try
{
int num = 0;
Enumerator<Player> enumerator = playerManager.AllPlayers.GetEnumerator();
while (enumerator.MoveNext())
{
Player current = enumerator.Current;
if ((int)current.Controller.controllerType == 1)
{
if (showForSelf)
{
((Component)((Component)current.Controller).gameObject.transform.GetChild(6).GetChild(0)).gameObject.SetActive(true);
}
}
else if (showForOthers)
{
((Component)((Component)current.Controller).gameObject.transform.GetChild(7).GetChild(0)).gameObject.SetActive(true);
}
playerCount = num;
num++;
}
}
catch
{
}
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName);
currentScene = sceneName;
sceneChanged = true;
}
}