Decompiled source of Color Screen v2.1.1

Mods/ColorScreenMod.dll

Decompiled 4 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using ColorScreenMod;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Utilities;
using MelonLoader;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(main), "Color Screen", "2.1.1", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 2, true)]
[assembly: AssemblyTitle("ColorScreen")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ColorScreen")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0bbb5e6e-12ca-4068-8a79-6605427fba1b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ColorScreenMod;

public class main : MelonMod
{
	private string FILEPATH = "UserData\\ColorScreen";

	private string FILENAME = "Color.txt";

	private string currentScene = "Loader";

	private bool gKeyReleased = true;

	private bool gKeyPressed = false;

	private bool gScreenActive = false;

	private bool fKeyReleased = true;

	private bool fKeyPressed = false;

	private bool fPlainActive = false;

	private Vector3 wallColor;

	private Vector3 floorColor;

	public override void OnLateInitializeMelon()
	{
		MelonCoroutines.Start(CheckIfFileExists(FILEPATH, FILENAME));
	}

	public IEnumerator CheckIfFileExists(string filePath, string fileName)
	{
		if (!File.Exists(filePath + "\\" + fileName))
		{
			if (!Directory.Exists(filePath))
			{
				Log("Folder Not Found, Creating Folder: " + filePath);
				Directory.CreateDirectory(filePath);
			}
			if (!File.Exists(filePath + "\\" + fileName))
			{
				Log("Creating File " + filePath + "\\" + fileName);
				File.Create(filePath + "\\" + fileName);
			}
			wallColor = new Vector3(255f, 68f, 237f);
			floorColor = new Vector3(255f, 68f, 237f);
			for (int i = 0; i < 60; i++)
			{
				yield return (object)new WaitForFixedUpdate();
			}
			File.WriteAllLines(contents: new string[8] { "Screen Color:", "255", "68", "237", "Floor Color:", "255", "68", "237" }, path: filePath + "\\" + fileName);
		}
		else
		{
			try
			{
				string[] fileContents = File.ReadAllLines(filePath + "\\" + fileName);
				wallColor = new Vector3((float)int.Parse(fileContents[1]), (float)int.Parse(fileContents[2]), (float)int.Parse(fileContents[3]));
				Log($"Wall Color Loaded | R: {wallColor.x} | G: {wallColor.y} | B: {wallColor.z}");
				floorColor = new Vector3((float)int.Parse(fileContents[5]), (float)int.Parse(fileContents[6]), (float)int.Parse(fileContents[7]));
				Log($"Floor Color Loaded | R: {floorColor.x} | G: {floorColor.y} | B: {floorColor.z}");
			}
			catch
			{
				MelonLogger.Error("Error Reading " + filePath + "\\" + fileName + " | Setting to Blue");
				wallColor = new Vector3(0f, 0f, 255f);
				floorColor = new Vector3(0f, 0f, 255f);
			}
		}
		yield return null;
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		currentScene = sceneName;
	}

	public override void OnUpdate()
	{
		if (!(currentScene == "Loader"))
		{
			if (Input.GetKeyDown((KeyCode)103) && gKeyReleased)
			{
				gKeyPressed = true;
				gKeyReleased = false;
			}
			if (Input.GetKeyUp((KeyCode)103) && !gKeyReleased)
			{
				gKeyReleased = true;
			}
			if (Input.GetKeyDown((KeyCode)102) && fKeyReleased)
			{
				fKeyPressed = true;
				fKeyReleased = false;
			}
			if (Input.GetKeyUp((KeyCode)102) && !fKeyReleased)
			{
				fKeyReleased = true;
			}
		}
	}

	public override void OnFixedUpdate()
	{
		if (gKeyPressed)
		{
			if (gScreenActive)
			{
				Object.Destroy((Object)(object)GameObject.Find("ColorScreen"));
				gScreenActive = false;
			}
			else
			{
				CreateWall();
				gScreenActive = true;
			}
			gKeyPressed = false;
		}
		if (fKeyPressed)
		{
			if (fPlainActive)
			{
				Object.Destroy((Object)(object)GameObject.Find("ColorPlain"));
				fPlainActive = false;
			}
			else
			{
				CreatePlane();
				fPlainActive = true;
			}
			fKeyPressed = false;
		}
	}

	private void CreateWall()
	{
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		try
		{
			GameObject val = GameObject.CreatePrimitive((PrimitiveType)3);
			((Object)val).name = "ColorScreen";
			val.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit");
			((Renderer)val.GetComponent<MeshRenderer>()).material.color = new Color(wallColor.x / 255f, wallColor.y / 255f, wallColor.z / 255f, 1f);
			GameObject val2 = GameObject.Find("Health/Local");
			PlayerManager instance = Singleton<PlayerManager>.instance;
			val.transform.rotation = ((Component)((Component)instance.localPlayer.Controller).gameObject.transform.GetChild(2).GetChild(12)).transform.rotation;
			val.transform.position = val2.transform.position;
			val.transform.localScale = new Vector3(0.01f, 1000f, 1000f);
			val.SetActive(true);
		}
		catch (Exception ex)
		{
			MelonLogger.Error((object)ex);
		}
	}

	private void CreatePlane()
	{
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		//IL_012e: Unknown result type (might be due to invalid IL or missing references)
		try
		{
			GameObject val = GameObject.CreatePrimitive((PrimitiveType)3);
			((Object)val).name = "ColorPlain";
			val.GetComponent<Renderer>().material.shader = Shader.Find("Universal Render Pipeline/Lit");
			((Renderer)val.GetComponent<MeshRenderer>()).material.color = new Color(floorColor.x / 255f, floorColor.y / 255f, floorColor.z / 255f, 1f);
			GameObject val2 = GameObject.Find("Health/Local");
			PlayerManager instance = Singleton<PlayerManager>.instance;
			val.transform.position = ((Component)((Component)instance.localPlayer.Controller).gameObject.transform.GetChild(2).GetChild(13).GetChild(0)).gameObject.transform.position;
			val.transform.position = new Vector3(val.transform.position.x, val.transform.position.y - 0.102f, val.transform.position.z);
			val.transform.localScale = new Vector3(1000f, 0.01f, 1000f);
			val.SetActive(true);
		}
		catch (Exception ex)
		{
			MelonLogger.Error((object)ex);
		}
	}

	public static void Log(string msg)
	{
		MelonLogger.Msg(msg);
	}
}