using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using ColorScreenMod;
using MelonLoader;
using RUMBLE.Managers;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(main), "Color Screen", "1.0.4", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("ColorScreen")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ColorScreen")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0bbb5e6e-12ca-4068-8a79-6605427fba1b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ColorScreenMod;
public class main : MelonMod
{
private string settingsFile = "UserData\\ColorScreen\\Color.txt";
public static main _instance;
private string currentScene = "";
private bool sceneChanged = false;
private bool gKeyReleased = true;
private bool gKeyPressed = false;
private bool gScreenActive = false;
private bool fKeyReleased = true;
private bool fKeyPressed = false;
private bool fPlainActive = false;
private Vector3 wallColor;
private Vector3 floorColor;
private Material material;
private Shader shader;
public override void OnEarlyInitializeMelon()
{
_instance = this;
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
currentScene = sceneName;
sceneChanged = true;
}
public override void OnUpdate()
{
if (!(currentScene != "Park") || !(currentScene != "Gym"))
{
if (Input.GetKeyDown((KeyCode)103) && gKeyReleased)
{
gKeyPressed = true;
gKeyReleased = false;
}
if (Input.GetKeyUp((KeyCode)103) && !gKeyReleased)
{
gKeyReleased = true;
}
if (Input.GetKeyDown((KeyCode)102) && fKeyReleased)
{
fKeyPressed = true;
fKeyReleased = false;
}
if (Input.GetKeyUp((KeyCode)102) && !fKeyReleased)
{
fKeyReleased = true;
}
}
}
public override void OnFixedUpdate()
{
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
if (sceneChanged)
{
if (currentScene == "Loader")
{
if (File.Exists(settingsFile))
{
try
{
string[] array = File.ReadAllLines(settingsFile);
wallColor = new Vector3((float)int.Parse(array[1]), (float)int.Parse(array[2]), (float)int.Parse(array[3]));
MelonLogger.Msg($"Wall Color Loaded | R: {wallColor.x} | G: {wallColor.y} | B: {wallColor.z}");
floorColor = new Vector3((float)int.Parse(array[5]), (float)int.Parse(array[6]), (float)int.Parse(array[7]));
MelonLogger.Msg($"Floor Color Loaded | R: {floorColor.x} | G: {floorColor.y} | B: {floorColor.z}");
}
catch
{
MelonLogger.Error("Error Reading " + settingsFile + " | Setting to Blue");
wallColor = new Vector3(0f, 0f, 255f);
floorColor = new Vector3(0f, 0f, 255f);
}
}
else
{
MelonLogger.Error("File not Found: " + settingsFile + " | Setting to Blue");
wallColor = new Vector3(0f, 0f, 255f);
floorColor = new Vector3(0f, 0f, 255f);
}
}
if (currentScene == "Gym")
{
material = ((Renderer)GameObject.Find("--------------LOGIC--------------/Heinhouser products/Telephone 2.0 REDUX special edition/Frame/Shell/Shell_Mesh").GetComponent<MeshRenderer>()).material;
shader = ((Renderer)GameObject.Find("--------------LOGIC--------------/Heinhouser products/ShiftstoneCabinet/Cabinet/ShiftstoneBox/AdamantStone/Mesh").GetComponent<MeshRenderer>()).material.shader;
}
sceneChanged = false;
}
if (gKeyPressed)
{
if (gScreenActive)
{
Object.Destroy((Object)(object)GameObject.Find("ColorScreen"));
gScreenActive = false;
}
else
{
CreateWall();
gScreenActive = true;
}
gKeyPressed = false;
}
if (fKeyPressed)
{
if (fPlainActive)
{
Object.Destroy((Object)(object)GameObject.Find("ColorPlain"));
fPlainActive = false;
}
else
{
CreatePlane();
fPlainActive = true;
}
fKeyPressed = false;
}
}
private void CreateWall()
{
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
try
{
GameObject val = GameObject.CreatePrimitive((PrimitiveType)3);
((Object)val).name = "ColorScreen";
((Renderer)val.GetComponent<MeshRenderer>()).material = material;
((Renderer)val.GetComponent<MeshRenderer>()).material.shader = shader;
((Renderer)val.GetComponent<MeshRenderer>()).material.color = new Color(wallColor.x / 255f, wallColor.y / 255f, wallColor.z / 255f, 1f);
((Renderer)val.GetComponent<MeshRenderer>()).material.SetFloat("_METALLICSPECGLOSSMAP", 0f);
GameObject val2 = GameObject.Find("Health/Local");
PlayerManager component = GameObject.Find("Game Instance/Initializable/PlayerManager").GetComponent<PlayerManager>();
val.transform.rotation = ((Component)((Component)component.localPlayer.Controller).gameObject.transform.GetChild(2).GetChild(12)).transform.rotation;
val.transform.position = val2.transform.position;
val.transform.localScale = new Vector3(0.01f, 1000f, 1000f);
val.SetActive(true);
}
catch (Exception ex)
{
MelonLogger.Error((object)ex);
}
}
private void CreatePlane()
{
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
try
{
GameObject val = GameObject.CreatePrimitive((PrimitiveType)3);
((Object)val).name = "ColorPlain";
((Renderer)val.GetComponent<MeshRenderer>()).material = material;
((Renderer)val.GetComponent<MeshRenderer>()).material.shader = shader;
((Renderer)val.GetComponent<MeshRenderer>()).material.color = new Color(floorColor.x / 255f, floorColor.y / 255f, floorColor.z / 255f, 1f);
((Renderer)val.GetComponent<MeshRenderer>()).material.SetFloat("_METALLICSPECGLOSSMAP", 0f);
GameObject val2 = GameObject.Find("Health/Local");
PlayerManager component = GameObject.Find("Game Instance/Initializable/PlayerManager").GetComponent<PlayerManager>();
val.transform.position = ((Component)((Component)component.localPlayer.Controller).gameObject.transform.GetChild(2).GetChild(13).GetChild(0)).gameObject.transform.position;
val.transform.position = new Vector3(val.transform.position.x, val.transform.position.y - 0.102f, val.transform.position.z);
val.transform.localScale = new Vector3(1000f, 0.01f, 1000f);
val.SetActive(true);
}
catch (Exception ex)
{
MelonLogger.Error((object)ex);
}
}
}