RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of CorrectRematchLights v1.1.0
Mods/CorrectRematchLights.dll
Decompiled 3 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using CorrectRematchLights; using MelonLoader; using RumbleModdingAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(main), "CorrectRematchLights", "1.1.0", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 2, true)] [assembly: AssemblyTitle("CorrectRematchLights")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CorrectRematchLights")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("564397d6-e138-4f5f-9598-b102b818203a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace CorrectRematchLights; public class main : MelonMod { private string currentScene = "Loader"; private GameObject[] matchSlabReplayButton = (GameObject[])(object)new GameObject[2]; public override void OnLateInitializeMelon() { Calls.onMapInitialized += SceneInit; } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; } public override void OnFixedUpdate() { } private void SceneInit() { //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) if ((!(currentScene != "Map0") || !(currentScene != "Map1")) && Players.IsHost()) { if (currentScene == "Map0") { matchSlabReplayButton[0] = Replaybutton.GetGameObject(); matchSlabReplayButton[1] = Replaybutton.GetGameObject(); } else if (currentScene == "Map1") { matchSlabReplayButton[0] = Replaybutton.GetGameObject(); matchSlabReplayButton[1] = Replaybutton.GetGameObject(); } Vector3[] array = (Vector3[])(object)new Vector3[4] { matchSlabReplayButton[0].transform.GetChild(3).position, matchSlabReplayButton[0].transform.GetChild(4).position, matchSlabReplayButton[1].transform.GetChild(3).position, matchSlabReplayButton[1].transform.GetChild(4).position }; matchSlabReplayButton[0].transform.GetChild(3).position = array[1]; matchSlabReplayButton[0].transform.GetChild(4).position = array[0]; matchSlabReplayButton[1].transform.GetChild(3).position = array[3]; matchSlabReplayButton[1].transform.GetChild(4).position = array[2]; } } }