RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of CorrectRematchLights v1.2.0
Mods/CorrectRematchLights.dll
Decompiled 2 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using CorrectRematchLights; using MelonLoader; using RumbleModdingAPI.RMAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(main), "CorrectRematchLights", "1.2.0", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 2, true)] [assembly: AssemblyTitle("CorrectRematchLights")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CorrectRematchLights")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("564397d6-e138-4f5f-9598-b102b818203a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace CorrectRematchLights; public class main : MelonMod { private GameObject[] matchSlabReplayButton = (GameObject[])(object)new GameObject[2]; public override void OnLateInitializeMelon() { Actions.onMapInitialized += SceneInit; } private void SceneInit(string map) { //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) if ((!(map != "Map0") || !(map != "Map1")) && Players.IsHost()) { if (map == "Map0") { matchSlabReplayButton[0] = Replaybutton.GetGameObject(); matchSlabReplayButton[1] = Replaybutton.GetGameObject(); } else if (map == "Map1") { matchSlabReplayButton[0] = Replaybutton.GetGameObject(); matchSlabReplayButton[1] = Replaybutton.GetGameObject(); } Vector3[] array = (Vector3[])(object)new Vector3[4] { matchSlabReplayButton[0].transform.GetChild(3).position, matchSlabReplayButton[0].transform.GetChild(4).position, matchSlabReplayButton[1].transform.GetChild(3).position, matchSlabReplayButton[1].transform.GetChild(4).position }; matchSlabReplayButton[0].transform.GetChild(3).position = array[1]; matchSlabReplayButton[0].transform.GetChild(4).position = array[0]; matchSlabReplayButton[1].transform.GetChild(3).position = array[3]; matchSlabReplayButton[1].transform.GetChild(4).position = array[2]; } } }