RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of FlappyBirdWalls v1.3.1
Mods/FlappyBirdWalls.dll
Decompiled a month agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using FlappyBirdWalls; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.MoveSystem; using Il2CppRUMBLE.Players.Subsystems; using Il2CppRUMBLE.Pools; using Il2CppRUMBLE.Poses; using Il2CppRUMBLE.Utilities; using Il2CppSystem.Collections.Generic; using Il2CppTMPro; using MelonLoader; using RumbleModUI; using RumbleModdingAPI.RMAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Main), "FlappyBirdWalls", "1.3.1", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 6, true)] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("FlappyBirdWalls")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+d46b3a8a46315434c1bd7e1bb67f19336f30187a")] [assembly: AssemblyProduct("FlappyBirdWalls")] [assembly: AssemblyTitle("FlappyBirdWalls")] [assembly: AssemblyVersion("1.0.0.0")] namespace FlappyBirdWalls; [RegisterTypeInIl2Cpp] public class FlappyBird : MonoBehaviour { public class Bird { public bool isAlive = false; public int gameScore = 0; public float height = 0f; public float speedY = 0f; public Bird() { isAlive = true; gameScore = 0; height = 0f; speedY = 0f; } } [CompilerGenerated] private sealed class <GameLoop>d__21 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public FlappyBird <>4__this; private Exception <e>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GameLoop>d__21(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <e>5__1 = null; <>1__state = -2; } private bool MoveNext() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; break; case 1: <>1__state = -1; break; } if (<>4__this.bird.isAlive && <>4__this.gameStarted) { try { <>4__this.CheckPipes(); <>4__this.MovePipes(); <>4__this.MoveBird(); <>4__this.UpdatePositions(); } catch (Exception ex) { <e>5__1 = ex; Melon<Main>.Logger.Error((object)<e>5__1); } <>2__current = (object)new WaitForFixedUpdate(); <>1__state = 1; return true; } <>4__this.gameStarted = false; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private Bird bird = new Bird(); private List<Vector2> pipes = new List<Vector2> { Vector2.zero, Vector2.zero }; private Random random = new Random(); private const int maxPipeHeight = 200; private const float halfScreenHeight = 400f; private const float halfScreenWidth = 250f; public bool gameStarted = false; internal GameObject trigger; internal GameObject canvas; internal GameObject birdMain; internal GameObject birdUp; internal GameObject birdFlat; internal GameObject birdDown; internal GameObject pipe1; internal GameObject pipe2; internal GameObject score1; internal GameObject score2; private void Start() { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.CreatePrimitive((PrimitiveType)3); Object.Destroy((Object)(object)val.GetComponent<MeshRenderer>()); trigger = val; ((Object)val).name = "FlappyBirdTrigger"; val.transform.parent = ((Component)this).gameObject.transform; val.transform.localPosition = new Vector3(0f, 0f, -0.315f); val.transform.localRotation = Quaternion.identity; val.transform.localScale = new Vector3(1.1f, 1.9f, 0.01f); val.layer = 22; ((Collider)val.GetComponent<BoxCollider>()).isTrigger = true; canvas = Object.Instantiate<GameObject>(Main.ddolCanvas); score1 = ((Component)canvas.transform.GetChild(0).GetChild(0)).gameObject; score2 = ((Component)canvas.transform.GetChild(0).GetChild(1)).gameObject; pipe1 = ((Component)canvas.transform.GetChild(1).GetChild(0)).gameObject; pipe2 = ((Component)canvas.transform.GetChild(1).GetChild(1)).gameObject; birdMain = ((Component)canvas.transform.GetChild(2)).gameObject; birdUp = ((Component)canvas.transform.GetChild(2).GetChild(0)).gameObject; birdFlat = ((Component)canvas.transform.GetChild(2).GetChild(1)).gameObject; birdDown = ((Component)canvas.transform.GetChild(2).GetChild(2)).gameObject; canvas.transform.parent = ((Component)this).gameObject.transform; canvas.transform.localPosition = new Vector3(0f, 0f, -0.315f); canvas.transform.localRotation = Quaternion.identity; canvas.transform.localScale = new Vector3(0.0023f, 0.0023f, 0.0023f); val.AddComponent<FlappyBirdStart>(); } public void StartGame() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) gameStarted = true; bird = new Bird(); pipes = new List<Vector2> { new Vector2(275f, (float)random.Next(-200, 200)), new Vector2(575f, (float)random.Next(-200, 200)) }; canvas.SetActive(true); TextMeshProUGUI component = score1.GetComponent<TextMeshProUGUI>(); ((TMP_Text)component).text = "1"; ((TMP_Text)component).alignment = (TextAlignmentOptions)514; ((TMP_Text)component).fontSize = Main.fontSize; TextMeshProUGUI component2 = score2.GetComponent<TextMeshProUGUI>(); ((TMP_Text)component2).text = "2"; ((TMP_Text)component2).alignment = (TextAlignmentOptions)514; ((TMP_Text)component2).fontSize = Main.fontSize; MelonCoroutines.Start(GameLoop()); } public void Jump() { if (bird.speedY < 5f) { bird.speedY = 0f; } bird.speedY += 5f; } [IteratorStateMachine(typeof(<GameLoop>d__21))] private IEnumerator GameLoop() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GameLoop>d__21(0) { <>4__this = this }; } private void UpdatePositions() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) birdMain.transform.localPosition = new Vector3(-125f, bird.height, 0f); pipe1.transform.localPosition = new Vector3(pipes[0].x, pipes[0].y, 0f); pipe2.transform.localPosition = new Vector3(pipes[1].x, pipes[1].y, 0f); score1.transform.parent = pipe1.transform; score1.transform.localPosition = Vector3.zero; score2.transform.parent = pipe2.transform; score2.transform.localPosition = Vector3.zero; } private void MoveBird() { bird.speedY -= 0.1f; bird.height += bird.speedY; if (Math.Abs(bird.speedY) < 1f) { if (!birdFlat.activeSelf) { birdFlat.SetActive(true); birdUp.SetActive(false); birdDown.SetActive(false); } } else if (0f < bird.speedY) { if (!birdUp.activeSelf) { birdUp.SetActive(true); birdFlat.SetActive(false); birdDown.SetActive(false); } } else if (bird.speedY < 0f && !birdDown.activeSelf) { birdDown.SetActive(true); birdUp.SetActive(false); birdFlat.SetActive(false); } if (bird.height < -400f) { bird.isAlive = false; } if (bird.height > 400f) { bird.isAlive = false; } } private void CheckPipes() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < pipes.Count; i++) { if (pipes[i].x < -300f) { pipes[i] = new Vector2(300f, (float)random.Next(-200, 200)); TextMeshProUGUI component = ((Component)((i == 0) ? pipe1 : pipe2).transform.GetChild(0)).gameObject.GetComponent<TextMeshProUGUI>(); ((TMP_Text)component).text = (int.Parse(((TMP_Text)component).text) + 2).ToString(); } } } private void MovePipes() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < pipes.Count; i++) { pipes[i] = new Vector2(pipes[i].x - 1f, pipes[i].y); if (Math.Abs(-125f - pipes[i].x) < 75f && 80f < Math.Abs(bird.height - pipes[i].y)) { bird.isAlive = false; } } } } [RegisterTypeInIl2Cpp] public class FlappyBirdStart : MonoBehaviour { private FlappyBird gameToStart; public FlappyBirdStart() { gameToStart = ((Component)((Component)this).gameObject.transform.parent).GetComponent<FlappyBird>(); } private void OnTriggerEnter(Collider other) { try { if (Main.touchPlay && (!(((Object)((Component)other).gameObject).name != "Bone_HandAlpha_L") || !(((Object)((Component)other).gameObject).name != "Bone_HandAlpha_R"))) { if (!gameToStart.gameStarted) { gameToStart.StartGame(); } else { gameToStart.Jump(); } } } catch { } } } internal class BuildInfo { public const string ModName = "FlappyBirdWalls"; public const string Author = "UlvakSkillz"; public const string ModVersion = "1.3.1"; } public class Main : MelonMod { [HarmonyPatch(typeof(Structure), "OnFetchFromPool")] public static class StructureSpawn { private static void Postfix(ref Structure __instance) { if (currentScene == "Loader") { return; } try { if (((Object)((Component)__instance).gameObject).name != "Wall") { return; } } catch (Exception ex) { MelonLogger.Msg((object)ex); return; } ((Component)((Component)__instance).gameObject.transform.GetChild(0)).gameObject.AddComponent<FlappyBird>(); } } [HarmonyPatch(typeof(Structure), "OnReturnToPool")] public static class StructureBreak { private static void Postfix(ref Structure __instance) { if (!(((Object)((Component)__instance).gameObject).name != "Wall")) { FlappyBird component = ((Component)((Component)__instance).gameObject.transform.GetChild(0)).gameObject.GetComponent<FlappyBird>(); if (!((Object)(object)component == (Object)null)) { component.gameStarted = false; Object.Destroy((Object)(object)component.canvas); Object.Destroy((Object)(object)component.trigger); Object.Destroy((Object)(object)component); } } } } [HarmonyPatch(typeof(PlayerPoseSystem), "OnPoseSetCompleted", new Type[] { typeof(PoseSet) })] private static class PosePatch { private static void Postfix(PoseSet set) { try { if (!kickPlay || !(((Object)set).name == "PoseSetKick")) { return; } GameObject val = SelectStructure(((Component)Singleton<PlayerManager>.instance.localPlayer.Controller.PlayerCamera).transform); if (!((Object)(object)val == (Object)null) && !(((Object)val).name != "Wall")) { FlappyBird component = ((Component)val.transform.GetChild(0)).GetComponent<FlappyBird>(); if (!component.gameStarted) { component.StartGame(); } else { component.Jump(); } } } catch { } } private static GameObject SelectStructure(Transform playerPos) { //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_0381: Unknown result type (might be due to invalid IL or missing references) //IL_038b: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) List<GameObject> list = new List<GameObject>(); List<GameObject> list2 = new List<GameObject>(); List<float> list3 = new List<float>(); List<PooledMonoBehaviour> val = new List<PooledMonoBehaviour>(); List<PooledMonoBehaviour>[] array = new List<PooledMonoBehaviour>[12] { pooledStructuresWall, pooledStructuresCube, pooledStructuresPillar, pooledStructuresBall, pooledStructuresDisc, pooledStructuresBoulder, pooledStructuresSmallRock, pooledStructuresBoulderBall, pooledStructuresWrappedWall, pooledStructuresPrisonedPillar, pooledStructuresCageCube, pooledStructuresDockedDisk }; List<PooledMonoBehaviour>[] array2 = array; foreach (List<PooledMonoBehaviour> val2 in array2) { for (int j = 0; j < val2.Count; j++) { if (((Component)((Component)val2[j]).transform).gameObject.active) { val.Add(val2[j]); } } } Vector2 val4 = default(Vector2); Vector2 val5 = default(Vector2); for (int k = 0; k < val.Count; k++) { GameObject gameObject = ((Component)((Component)val[k]).transform).gameObject; float item = Vector2.Distance(Vector2.op_Implicit(gameObject.transform.position), Vector2.op_Implicit(playerPos.position)); float num = Vector2.Distance(new Vector2(0f, gameObject.transform.position.y), new Vector2(0f, playerPos.position.y)); if (!(Vector2.Distance(new Vector2(gameObject.transform.position.x, gameObject.transform.position.z), new Vector2(((Component)playerPos).transform.position.x, ((Component)playerPos).transform.position.z)) < 2.5f) || !(num < 2.5f)) { continue; } Vector3 val3 = playerPos.forward; float x = ((Vector3)(ref val3)).normalized.x; val3 = playerPos.forward; ((Vector2)(ref val4))..ctor(x, ((Vector3)(ref val3)).normalized.z); val3 = gameObject.transform.position - playerPos.position; float x2 = ((Vector3)(ref val3)).normalized.x; val3 = gameObject.transform.position - playerPos.position; ((Vector2)(ref val5))..ctor(x2, ((Vector3)(ref val3)).normalized.z); float num2 = Vector2.Dot(val4, val5); float num3 = Mathf.Acos(num2) * Mathf.Rad2Deg; if (num3 <= 90f) { list.Add(gameObject); if (num3 <= 30f) { list2.Add(gameObject); list3.Add(item); } } } if (list.Count > 0) { if (list2.Count > 0) { int index = -1; float num4 = 2.6f; for (int l = 0; l < list2.Count; l++) { if (list3[l] < num4) { index = l; num4 = list3[l]; } } return list2[index]; } int index2 = -1; float num5 = 2.6f; for (int m = 0; m < list.Count; m++) { float num6 = Vector2.Distance(new Vector2(list[m].transform.position.x, list[m].transform.position.z), new Vector2(((Component)playerPos).transform.position.x, ((Component)playerPos).transform.position.z)); if (num6 < num5) { index2 = m; num5 = num6; } } return list[index2]; } return null; } } public static GameObject ddolCanvas; public Mod FlappyBirdWalls = new Mod(); private static string currentScene = "Loader"; private static bool scoreInit = false; internal static bool touchPlay = true; internal static bool kickPlay = true; internal static float fontSize = 64f; private static List<PooledMonoBehaviour> pooledStructuresWall; private static List<PooledMonoBehaviour> pooledStructuresCube; private static List<PooledMonoBehaviour> pooledStructuresPillar; private static List<PooledMonoBehaviour> pooledStructuresBall; private static List<PooledMonoBehaviour> pooledStructuresDisc; private static List<PooledMonoBehaviour> pooledStructuresBoulder; private static List<PooledMonoBehaviour> pooledStructuresSmallRock; private static List<PooledMonoBehaviour> pooledStructuresBoulderBall; private static List<PooledMonoBehaviour> pooledStructuresWrappedWall; private static List<PooledMonoBehaviour> pooledStructuresPrisonedPillar; private static List<PooledMonoBehaviour> pooledStructuresCageCube; private static List<PooledMonoBehaviour> pooledStructuresDockedDisk; private static TextMeshProUGUI ddolScore1; private static TextMeshProUGUI ddolScore2; public override void OnLateInitializeMelon() { //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Expected O, but got Unknown ddolCanvas = Object.Instantiate<GameObject>(AssetBundles.LoadAssetFromStream<GameObject>((MelonMod)(object)this, "FlappyBirdWalls.flappybird", "Canvas")); ((Object)ddolCanvas).name = "Flappy Bird Canvas"; ddolCanvas.SetActive(false); Object.DontDestroyOnLoad((Object)(object)ddolCanvas); FlappyBirdWalls.ModName = "FlappyBirdWalls"; FlappyBirdWalls.ModVersion = "1.3.1"; FlappyBirdWalls.SetFolder("FlappyBirdWalls"); FlappyBirdWalls.AddToList("Touch Play", true, 0, "Toggles Touching the Wall to Play", new Tags()); FlappyBirdWalls.AddToList("Kick Play", true, 0, "Toggles Kicking the Wall to Play", new Tags()); FlappyBirdWalls.AddToList("Score Size", 20f, "Set's the Font Size for the Score", new Tags()); FlappyBirdWalls.GetFromFile(); UI.instance.UI_Initialized += delegate { UI.instance.AddMod(FlappyBirdWalls); }; FlappyBirdWalls.ModSaved += Save; Save(); } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; if (currentScene == "Loader") { pooledStructuresWall = ((Il2CppArrayBase<Pool<PooledMonoBehaviour>>)(object)Singleton<PoolManager>.instance.availablePools)[Singleton<PoolManager>.instance.GetPoolIndex("Wall")].PooledObjects; pooledStructuresCube = ((Il2CppArrayBase<Pool<PooledMonoBehaviour>>)(object)Singleton<PoolManager>.instance.availablePools)[Singleton<PoolManager>.instance.GetPoolIndex("RockCube")].PooledObjects; pooledStructuresPillar = ((Il2CppArrayBase<Pool<PooledMonoBehaviour>>)(object)Singleton<PoolManager>.instance.availablePools)[Singleton<PoolManager>.instance.GetPoolIndex("Pillar")].PooledObjects; pooledStructuresBall = ((Il2CppArrayBase<Pool<PooledMonoBehaviour>>)(object)Singleton<PoolManager>.instance.availablePools)[Singleton<PoolManager>.instance.GetPoolIndex("Ball")].PooledObjects; pooledStructuresDisc = ((Il2CppArrayBase<Pool<PooledMonoBehaviour>>)(object)Singleton<PoolManager>.instance.availablePools)[Singleton<PoolManager>.instance.GetPoolIndex("Disc")].PooledObjects; pooledStructuresBoulder = ((Il2CppArrayBase<Pool<PooledMonoBehaviour>>)(object)Singleton<PoolManager>.instance.availablePools)[Singleton<PoolManager>.instance.GetPoolIndex("LargeRock")].PooledObjects; pooledStructuresSmallRock = ((Il2CppArrayBase<Pool<PooledMonoBehaviour>>)(object)Singleton<PoolManager>.instance.availablePools)[Singleton<PoolManager>.instance.GetPoolIndex("SmallRock")].PooledObjects; pooledStructuresBoulderBall = ((Il2CppArrayBase<Pool<PooledMonoBehaviour>>)(object)Singleton<PoolManager>.instance.availablePools)[Singleton<PoolManager>.instance.GetPoolIndex("BoulderBall")].PooledObjects; pooledStructuresWrappedWall = ((Il2CppArrayBase<Pool<PooledMonoBehaviour>>)(object)Singleton<PoolManager>.instance.availablePools)[Singleton<PoolManager>.instance.GetPoolIndex("WrappedWall")].PooledObjects; pooledStructuresPrisonedPillar = ((Il2CppArrayBase<Pool<PooledMonoBehaviour>>)(object)Singleton<PoolManager>.instance.availablePools)[Singleton<PoolManager>.instance.GetPoolIndex("PrisonedPillar")].PooledObjects; pooledStructuresCageCube = ((Il2CppArrayBase<Pool<PooledMonoBehaviour>>)(object)Singleton<PoolManager>.instance.availablePools)[Singleton<PoolManager>.instance.GetPoolIndex("CageCube")].PooledObjects; pooledStructuresDockedDisk = ((Il2CppArrayBase<Pool<PooledMonoBehaviour>>)(object)Singleton<PoolManager>.instance.availablePools)[Singleton<PoolManager>.instance.GetPoolIndex("DockedDisk")].PooledObjects; } else if (!scoreInit && currentScene == "Gym") { GameObject val = Object.Instantiate<GameObject>(MountainRank.GetGameObject()); val.SetActive(true); GameObject val2 = Object.Instantiate<GameObject>(val); ((Object)val).name = "Score1"; ((Object)val2).name = "Score2"; val.transform.SetParent(ddolCanvas.transform.GetChild(0)); val2.transform.SetParent(ddolCanvas.transform.GetChild(0)); ddolScore1 = val.GetComponent<TextMeshProUGUI>(); ddolScore2 = val2.GetComponent<TextMeshProUGUI>(); ((TMP_Text)ddolScore1).fontSize = fontSize; ((TMP_Text)ddolScore2).fontSize = fontSize; scoreInit = true; } } private void Save() { touchPlay = (bool)FlappyBirdWalls.Settings[0].SavedValue; kickPlay = (bool)FlappyBirdWalls.Settings[1].SavedValue; fontSize = (float)FlappyBirdWalls.Settings[2].SavedValue; if (currentScene != "Loader") { ((TMP_Text)ddolScore1).fontSize = fontSize; ((TMP_Text)ddolScore2).fontSize = fontSize; } } }