Decompiled source of Health Bar Hider v2.0.1

Mods/HealthBarHider.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using HealthBarHider;
using Il2CppRUMBLE.Managers;
using Il2CppRUMBLE.Players;
using Il2CppRUMBLE.Utilities;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using RumbleModUI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(HealthBarHiderClass), "Health Bar Hider", "2.0.1", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(255, 195, 0, 255)]
[assembly: MelonAuthorColor(255, 195, 0, 255)]
[assembly: VerifyLoaderVersion(0, 6, 2, true)]
[assembly: AssemblyTitle("HealthBarHider")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HealthBarHider")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3550aa35-70e6-42ce-8bf8-abdced19af28")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HealthBarHider;

public class HealthBarHiderClass : MelonMod
{
	private PlayerManager playerManager;

	private bool sceneChanged = false;

	private string currentScene = "Loader";

	private int playerCount = 1;

	private bool hideSelf = false;

	private bool hideOthers = false;

	private DateTime EnemyHealthHideTimer;

	private bool EnemyHealthHideTimerActive;

	private DateTime healthTimer = DateTime.Now;

	private bool healthTimerActive = false;

	private GameObject localHealth;

	private bool init = false;

	private UI UI = UI.instance;

	private Mod HealthbarHider = new Mod();

	public override void OnLateInitializeMelon()
	{
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Expected O, but got Unknown
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Expected O, but got Unknown
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Expected O, but got Unknown
		HealthbarHider.ModName = "Health Bar Hider";
		HealthbarHider.ModVersion = "2.0.1";
		HealthbarHider.SetFolder("HealthbarHider");
		HealthbarHider.AddDescription("Description", "Description", "Toggles Healthbars on Everyone", new Tags
		{
			IsSummary = true
		});
		HealthbarHider.AddToList("Hide Self", true, 0, "Turns On/Off Self Health", new Tags());
		HealthbarHider.AddToList("Hide Others", false, 0, "Turns On/Off Others Health", new Tags());
		HealthbarHider.GetFromFile();
		hideSelf = (bool)HealthbarHider.Settings[1].Value;
		hideOthers = (bool)HealthbarHider.Settings[2].Value;
		HealthbarHider.ModSaved += Save;
		UI.instance.UI_Initialized += UIInit;
	}

	public void UIInit()
	{
		UI.AddMod(HealthbarHider);
	}

	public void Save()
	{
		hideSelf = (bool)HealthbarHider.Settings[1].Value;
		hideOthers = (bool)HealthbarHider.Settings[2].Value;
		localHealth.SetActive(!hideSelf);
		hideEnemyHealths();
	}

	public override void OnFixedUpdate()
	{
		if (init && EnemyHealthHideTimerActive && EnemyHealthHideTimer <= DateTime.Now)
		{
			EnemyHealthHideTimerActive = false;
			hideEnemyHealths();
		}
		if (init && healthTimerActive && healthTimer <= DateTime.Now)
		{
			localHealth = GameObject.Find("Health/Local/Player health bar");
			localHealth.SetActive(false);
			healthTimerActive = false;
		}
		if (!init && sceneChanged && currentScene != "Loader")
		{
			try
			{
				playerManager = Singleton<PlayerManager>.instance;
				playerCount = 1;
				if (hideSelf)
				{
					healthTimer = DateTime.Now.AddSeconds(2.0);
					healthTimerActive = true;
				}
				if (hideOthers && playerCount != playerManager.AllPlayers.Count)
				{
					playerCount = playerManager.AllPlayers.Count;
					hideEnemyHealths();
				}
				sceneChanged = false;
				init = true;
				return;
			}
			catch
			{
				return;
			}
		}
		if (currentScene == "Park" && hideOthers && playerCount != playerManager.AllPlayers.Count)
		{
			playerCount = playerManager.AllPlayers.Count;
			EnemyHealthHideTimer = DateTime.Now.AddSeconds(2.0);
			EnemyHealthHideTimerActive = true;
		}
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		sceneChanged = true;
		currentScene = sceneName;
		init = false;
	}

	private void hideEnemyHealths()
	{
		Enumerator<Player> enumerator = playerManager.AllPlayers.GetEnumerator();
		while (enumerator.MoveNext())
		{
			Player current = enumerator.Current;
			if ((Object)(object)current.Controller != (Object)(object)playerManager.localPlayer.Controller)
			{
				((Component)((Component)current.Controller).gameObject.transform.GetChild(2).GetChild(0).GetChild(0)).gameObject.SetActive(!hideOthers);
			}
		}
	}
}