Decompiled source of Health Bar Hider v1.0.7

Mods/HealthBarHider.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using HealthBarHider;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using RUMBLE.Managers;
using RUMBLE.Players;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(HealthBarHiderClass), "Health Bar Hider", "1.0.7", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("HealthBarHider")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HealthBarHider")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3550aa35-70e6-42ce-8bf8-abdced19af28")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HealthBarHider;

public class HealthBarHiderClass : MelonMod
{
	private PlayerManager playerManager;

	private bool sceneChanged = false;

	private string currentScene = "";

	private int playerCount = 1;

	private string settingsFile = "UserData\\HealthBarHider\\Settings.txt";

	private bool hideSelf = false;

	private bool hideOthers = false;

	private DateTime EnemyHealthHideTimer;

	private bool EnemyHealthHideTimerActive;

	private DateTime healthTimer = DateTime.Now;

	private bool healthTimerActive = false;

	private GameObject localHealth;

	private bool init = false;

	public override void OnFixedUpdate()
	{
		if (init && EnemyHealthHideTimerActive && EnemyHealthHideTimer <= DateTime.Now)
		{
			EnemyHealthHideTimerActive = false;
			hideEnemyHealths();
		}
		if (init && healthTimerActive && healthTimer <= DateTime.Now)
		{
			localHealth = GameObject.Find("Health/Local/Player health bar");
			localHealth.SetActive(false);
			healthTimerActive = false;
		}
		if (!init && sceneChanged && currentScene != "" && currentScene != "Loader")
		{
			try
			{
				playerManager = GameObject.Find("Game Instance/Initializable/PlayerManager").GetComponent<PlayerManager>();
				playerCount = 1;
				readSettingsFile();
				if (hideSelf)
				{
					healthTimer = DateTime.Now.AddSeconds(2.0);
					healthTimerActive = true;
				}
				if (hideOthers && playerCount != playerManager.AllPlayers.Count)
				{
					playerCount = playerManager.AllPlayers.Count;
					hideEnemyHealths();
				}
				sceneChanged = false;
				init = true;
				return;
			}
			catch
			{
				return;
			}
		}
		if (currentScene == "Park" && hideOthers && playerCount != playerManager.AllPlayers.Count)
		{
			playerCount = playerManager.AllPlayers.Count;
			EnemyHealthHideTimer = DateTime.Now.AddSeconds(2.0);
			EnemyHealthHideTimerActive = true;
		}
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		sceneChanged = true;
		currentScene = sceneName;
		init = false;
	}

	private void readSettingsFile()
	{
		if (File.Exists(settingsFile))
		{
			try
			{
				string[] array = File.ReadAllLines(settingsFile);
				if (array[1].ToLower() == "true")
				{
					hideSelf = true;
				}
				else
				{
					hideSelf = false;
				}
				if (array[3].ToLower() == "true")
				{
					hideOthers = true;
				}
				else
				{
					hideOthers = false;
				}
				return;
			}
			catch (Exception ex)
			{
				MelonLogger.Error((object)ex);
				hideSelf = false;
				hideOthers = false;
				return;
			}
		}
		MelonLogger.Error("File not Found");
		hideSelf = false;
		hideOthers = false;
	}

	private void hideEnemyHealths()
	{
		Enumerator<Player> enumerator = playerManager.AllPlayers.GetEnumerator();
		while (enumerator.MoveNext())
		{
			Player current = enumerator.Current;
			if ((Object)(object)current.Controller != (Object)(object)playerManager.localPlayer.Controller)
			{
				((Component)((Component)current.Controller).gameObject.transform.GetChild(2).GetChild(0).GetChild(0)).gameObject.SetActive(false);
			}
		}
	}
}