using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using HealthBarHider;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using RUMBLE.Managers;
using RUMBLE.Players;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(HealthBarHiderClass), "Health Bar Hider", "1.0.7", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("HealthBarHider")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HealthBarHider")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3550aa35-70e6-42ce-8bf8-abdced19af28")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HealthBarHider;
public class HealthBarHiderClass : MelonMod
{
private PlayerManager playerManager;
private bool sceneChanged = false;
private string currentScene = "";
private int playerCount = 1;
private string settingsFile = "UserData\\HealthBarHider\\Settings.txt";
private bool hideSelf = false;
private bool hideOthers = false;
private DateTime EnemyHealthHideTimer;
private bool EnemyHealthHideTimerActive;
private DateTime healthTimer = DateTime.Now;
private bool healthTimerActive = false;
private GameObject localHealth;
private bool init = false;
public override void OnFixedUpdate()
{
if (init && EnemyHealthHideTimerActive && EnemyHealthHideTimer <= DateTime.Now)
{
EnemyHealthHideTimerActive = false;
hideEnemyHealths();
}
if (init && healthTimerActive && healthTimer <= DateTime.Now)
{
localHealth = GameObject.Find("Health/Local/Player health bar");
localHealth.SetActive(false);
healthTimerActive = false;
}
if (!init && sceneChanged && currentScene != "" && currentScene != "Loader")
{
try
{
playerManager = GameObject.Find("Game Instance/Initializable/PlayerManager").GetComponent<PlayerManager>();
playerCount = 1;
readSettingsFile();
if (hideSelf)
{
healthTimer = DateTime.Now.AddSeconds(2.0);
healthTimerActive = true;
}
if (hideOthers && playerCount != playerManager.AllPlayers.Count)
{
playerCount = playerManager.AllPlayers.Count;
hideEnemyHealths();
}
sceneChanged = false;
init = true;
return;
}
catch
{
return;
}
}
if (currentScene == "Park" && hideOthers && playerCount != playerManager.AllPlayers.Count)
{
playerCount = playerManager.AllPlayers.Count;
EnemyHealthHideTimer = DateTime.Now.AddSeconds(2.0);
EnemyHealthHideTimerActive = true;
}
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
sceneChanged = true;
currentScene = sceneName;
init = false;
}
private void readSettingsFile()
{
if (File.Exists(settingsFile))
{
try
{
string[] array = File.ReadAllLines(settingsFile);
if (array[1].ToLower() == "true")
{
hideSelf = true;
}
else
{
hideSelf = false;
}
if (array[3].ToLower() == "true")
{
hideOthers = true;
}
else
{
hideOthers = false;
}
return;
}
catch (Exception ex)
{
MelonLogger.Error((object)ex);
hideSelf = false;
hideOthers = false;
return;
}
}
MelonLogger.Error("File not Found");
hideSelf = false;
hideOthers = false;
}
private void hideEnemyHealths()
{
Enumerator<Player> enumerator = playerManager.AllPlayers.GetEnumerator();
while (enumerator.MoveNext())
{
Player current = enumerator.Current;
if ((Object)(object)current.Controller != (Object)(object)playerManager.localPlayer.Controller)
{
((Component)((Component)current.Controller).gameObject.transform.GetChild(2).GetChild(0).GetChild(0)).gameObject.SetActive(false);
}
}
}
}