using System;
using System.Diagnostics;
using System.Media;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
using Match_Found_Notifier;
using MelonLoader;
using RUMBLE.Managers;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(MatchFoundNotifierClass), "Rumble: Match Found Notifier Mod", "1.0.4", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("Match Found Notifier")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Match Found Notifier")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("fa5a5f33-29dc-4eea-8c81-3674bc961d96")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Match_Found_Notifier;
public class MatchFoundNotifierClass : MelonMod
{
private string currentScene = "";
private static Thread soundThread;
private static bool soundThreadActive;
private bool matchFoundPlayed = false;
private MatchmakingHandler matchmakingHandler;
private bool gymInitRan = false;
public override void OnUpdate()
{
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Invalid comparison between Unknown and I4
((MelonBase)this).OnUpdate();
if (currentScene == "Gym" && !gymInitRan)
{
try
{
matchmakingHandler = GameObject.Find("--------------LOGIC--------------/Handelers/Matchmaking handler").GetComponent<MatchmakingHandler>();
gymInitRan = true;
return;
}
catch (Exception ex)
{
MelonLogger.Error("Error with Finding MatchmakingHandler");
MelonLogger.Error(ex.Message);
return;
}
}
if (!(currentScene == "Gym") || !matchmakingHandler.IsMatchmaking || matchFoundPlayed)
{
return;
}
try
{
if ((int)matchmakingHandler.CurrentMatchmakeStatus == 9)
{
MelonLogger.Msg("Match Found!");
PlayNotifications();
matchFoundPlayed = true;
}
}
catch (Exception ex2)
{
MelonLogger.Error("Error with Listening to Match Found");
MelonLogger.Error(ex2.Message);
}
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName);
currentScene = sceneName;
matchFoundPlayed = false;
}
public void PlayNotifications()
{
PlayNotificationPhoto();
PlayNotificationSound();
}
public void PlayNotificationPhoto()
{
string programPath = "UserData\\MatchFound\\NotificationPhoto.png";
OpenExternalProgram(programPath, "");
}
public void PlayNotificationSound()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
string text = "UserData\\MatchFound\\NotificationSound.wav";
try
{
if (soundThreadActive)
{
MelonLogger.Msg("Sound is already playing. Ignoring request.");
return;
}
SoundPlayer player = new SoundPlayer(text);
try
{
soundThreadActive = true;
if (soundThread == null || !soundThread.IsAlive)
{
soundThread = new Thread((ThreadStart)delegate
{
player.PlaySync();
soundThreadActive = false;
});
soundThread.Start();
}
}
finally
{
if (player != null)
{
((IDisposable)player).Dispose();
}
}
}
catch (Exception ex)
{
MelonLogger.Msg("Error playing sound: " + ex.Message);
}
}
private void OpenExternalProgram(string programPath, string parameters)
{
ProcessStartInfo startInfo = new ProcessStartInfo
{
FileName = programPath,
Arguments = parameters,
UseShellExecute = true
};
try
{
Process.Start(startInfo);
}
catch (Exception ex)
{
MelonLogger.Error("-Error opening external program: " + ex.Message);
}
}
}