RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
SketchbookPlus
Allows you to Save and Load Outfits.
| Last updated | 3 weeks ago |
| Total downloads | 765 |
| Total rating | 1 |
| Categories | Mods Tools |
| Dependency string | UlvakSkillz-SketchbookPlus-1.3.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.1UlvakSkillz-RumbleModdingAPI
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Preferred version: 5.0.0README
- Install MelonLoader
- Run Game
- Drop Folders into Rumble Folder
- Play Game.
- You can start by saving your existing sketchbooks then turn on Random. (See Below)
How to use:
- When Loading into the Gym, The Next Scene you go to will have the Updated Outfit (doesn't change outfits same scene)
- Mod Starts Working in the First Gym Load, so sometimes it'll Load your Normally Selected Outfit on First Gym Load.
- Hit F9 to Open UIFramework and Select SketchbookPlus
- Files Get Stored in 'RUMBLE/UserData/SketchbookPlus'
In the Settings you will See 3 Categories. Settings, Save & Load, and Randomizer.
- Settings has:
- Outfit Type To Load: Selects what type of Outfit to Load
- Store Others Outfits: Set to True to Store Other Player's Cosmetics to
**UserData/SketchBookPlus/Stored** - Reload Text Files: Set to True to refresh the Mod's Data from Files
- Enable Debugging Logs: Set to True to Show Logs
- Save & Load has:
- Save Outfit: Set to True and Save to Store the Equipped Outfit
- Saved Outfit Name: File Name To Save Under
- Outfit to Load from File: File Name To Load
- Randomizer has:
- Identity: (Sets in Gym) Sets the Player's Identity to a Randomized Selection
- Armor Colors: (Sets in Gym) Sets the Player's Armor Colors to a Randomized Selection
- Armor Items: (Sets in Gym) Sets the Player's Armor Items to a Randomized Selection
- Markings: (Sets in Gym) Sets the Player's Markings to a Randomized Selection
- There will be a file at: 'RUMBLE\UserData\SketchbookPlus\BlacklistedItems.txt' You can edit this file to add "#,#" to blacklist an Item. See Below for How To.
Randomizer Groupings:
*Identity*
- 0(max 21),Skin Color
- 1(max 23),Hair Color
- 2(max 19),Eyes Color
- 28(max 7),Top Hairstyle
- 29(max 5),Side Hairstyle
- 30(max 6),Eyebrows
- 31(max 3),Eyelashes
- 32(max 3),Moustache
- 33(max 3),Beard
- 34(max 3),Eyesheen
- 35(max 6),Expression Set
- 36(max 78),Title
- 37(max 0),Nameplate Style
- 58(max 5),Cranium Shape Mod
- 59(max 5),Face Shape Mod
- 60(max 5),Jaw Shape Mod
- 61(max 3),Chest Shape Mod
- 62(max 4),Arm Shape Mod
- 63(max 3),Waist Shape Mod
- 64(max 4),Leg Shape Mod
*Armor Colors*
- 3(max 23),Leather Plating Color
- 4(max 13),Metals Color
- 5(max 17),Leather Straps Color
- 6(max 23),Gambeson Color
- 7(max 15),Undersuit Color
- 8(max 23),Belt Color
*Armor Items*
- 19(max 3),Torso
- 20(max 8),Chestplate / Belt
- 21(max 2),Left Arm
- 22(max 2),Right Arm
- 23(max 4),Left Gauntlet
- 24(max 4),Right Gauntlet
- 25(max 4),Legs
- 26(max 3),Left Boot
- 27(max 3),Right Boot
*Markings*
- 9(max 35),Head Marking A Color
- 10(max 35),Head Marking B Color
- 11(max 35),Head Marking C Color
- 12(max 35),Head Marking D Color
- 13(max 35),Head Marking E Color
- 14(max 35),Body Marking A Color
- 15(max 35),Body Marking B Color
- 16(max 35),Body Marking C Color
- 17(max 35),Body Marking D Color
- 18(max 35),Body Marking E Color
- 38(max 29),Facial Marking A
- 39(max 29),Facial Marking B
- 40(max 29),Facial Marking C
- 41(max 29),Facial Marking D
- 42(max 29),Facial Marking E
- 43(max 24),Body Marking A
- 44(max 24),Body Marking B
- 45(max 24),Body Marking C
- 46(max 24),Body Marking D
- 47(max 24),Body Marking E
- 48(max 9),Head Marking Transparency A
- 49(max 9),Head Marking Transparency B
- 50(max 9),Head Marking Transparency C
- 51(max 9),Head Marking Transparency D
- 52(max 9),Head Marking Transparency E
- 53(max 9),Body Marking Transparency A
- 54(max 9),Body Marking Transparency B
- 55(max 9),Body Marking Transparency C
- 56(max 9),Body Marking Transparency D
- 57(max 9),Body Marking Transparency E
For BlackListing an Item you have Unlocked with the Randomizer:
- Equip the Item To Blacklist.
- Save the Outfit you have equipped (DefaultName.txt is a fine file for it)
- Refer to the list Below for what Number Represents what Item Group. Find Your Customization Option Name (ie Belt Color is 8)
- When Looking in the File from Step 2, Start the First Number as 0 and Count Upwards to find that Number that you Found in Step 3 (ie when you Count to 8 (the 9th number in the File) "10" would Represent Purple Belt Color)
- Open File
**RUMBLE\UserData\SketchbookPlus\BlacklistedItems.txt**. Take Both Numbers you Got From Steps 3 and 4 and stick a comma between them and add that into the File. Each Item Should Be it's own Line (ie Purple Belt Color would be8,10) For Multiple Items, put Each Item on it's own Line.
These are the Same Name as in the Dressing Room
0,Skin Color
1,Hair Color
2,Eyes Color
3,Leather Plating Color
4,Metals Color
5,Leather Straps Color
6,Gambeson Color
7,Undersuit Color
8,Belt Color
9,Head Marking A Color
10,Head Marking B Color
11,Head Marking C Color
12,Head Marking D Color
13,Head Marking E Color
14,Body Marking A Color
15,Body Marking B Color
16,Body Marking C Color
17,Body Marking D Color
18,Body Marking E Color
19,Torso
20,Chestplate / Belt
21,Left Arm
22,Right Arm
23,Left Gauntlet
24,Right Gauntlet
25,Legs
26,Left Boot
27,Right Boot
28,Top Hairstyle
29,Side Hairstyle
30,Eyebrows
31,Eyelashes
32,Moustache
33,Beard
34,Eyesheen
35,Expression Set
36,Title
37,Nameplate Style
38,Facial Marking A
39,Facial Marking B
40,Facial Marking C
41,Facial Marking D
42,Facial Marking E
43,Body Marking A
44,Body Marking B
45,Body Marking C
46,Body Marking D
47,Body Marking E
48,Head Marking Transparency A
49,Head Marking Transparency B
50,Head Marking Transparency C
51,Head Marking Transparency D
52,Head Marking Transparency E
53,Body Marking Transparency A
54,Body Marking Transparency B
55,Body Marking Transparency C
56,Body Marking Transparency D
57,Body Marking Transparency E
58,Cranium Shape Mod
59,Face Shape Mod
60,Jaw Shape Mod
61,Chest Shape Mod
62,Arm Shape Mod
63,Waist Shape Mod
64,Leg Shape Mod
Help And Other Resources
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa