A minimal, customizable ship-telemetry overlay for Sailwind that works on stock and modded ships alike.
Sailwind's world is diegetic and beautiful, so this HUD stays out of the way: five small, translucent panels that hug their own text, collapse to a single line with one click, borrow the game's own font, and read only what the ship is actually doing. Every panel and nearly every behavior is configurable, and several readings only appear when you carry the right instrument — a compass for heading, a chip log for speed, a wind indicator for wind.
Instrument Display is a derivative of BoatStatusHUD by luizbag, reorganized and extended for broad ship compatibility. See Credits below.
Five collapsible groups. Click the small bullet at the left of any panel to fold it to a labelled strip; click again to expand.
4.2 deg Stbd).Readings are derived from the vessel's live physics and geometry rather than any hard-coded ship list: cargo is summed from the game's own item manifest, the water surface is sampled from the game's ocean, and the depth sounding and freeboard are measured from the hull's own collision geometry (in the boat's local frame, so heeling doesn't skew them, and with masts/rigging excluded so they don't masquerade as the deck). Stock hulls, the OldChronian ships, Shattered Seas, Leopard, Dinghies and others are pre-profiled for the Burden rating, and unknown ships fall back gracefully with an honest (no profile) marker instead of a bogus reading.
Automatic (recommended): install via the Thunderstore App or r2modman — it will pull the BepInEx dependency for you.
Manual: install BepInEx 5.4.2100, then drop InstrumentDisplay.dll into Sailwind/BepInEx/plugins/.
Do not run Instrument Display and BoatStatusHUD at the same time. They are two takes on the same overlay and will draw on top of each other. Use one or the other. (They no longer block each other — the two mods have separate identities — but running both just double-draws the HUD.)
Everything is adjustable in the in-game Configuration Manager (F1) or by editing
BepInEx/config/com.dixiecapt.sailwind.marinershud.cfg (the filename uses the mod's internal ID):
F8 shows/hides the whole HUD).auto borrows Sailwind's own font, or name your own), font size, panel and text opacity, and a text drop-shadow for daylight readability.DebugMassReadout to see that name plus the working figures.If the original author's project carries a license, this derivative is offered under the same terms; please refer to the upstream repository. Full credit for the original concept and implementation belongs to luizbag.