Pr0SkyNesis-CookedInfo icon

CookedInfo

Provides additional information when cooking, like food status (raw, cooked or burnt) and cooking progress (%)

Last updated 5 months ago
Total downloads 633
Total rating 2 
Categories Mods
Dependency string Pr0SkyNesis-CookedInfo-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Features:
• Shows in the food name wheter it's raw (yellow) undercooked (yellow), cooked (green), overcooked (red) or burnt (red); • Shows a percentage when cooking food. Between 0 and 100% the food is considered raw, between 100 and 150% the food is properly cooked, above 150% it's burnt. Stop cooking when the food name is green for the maximum effect;
• Shows a "loading bar" type of thing when cooking food;
• Option to display food name of foods that don't have a name in vanilla (e.g. sausages, dates, etc);
• This mod does not change how much hunger you gain back when eating.
• The mod can be configured from a dedicated config file. To do so after running the game with the mod once, go to ...\Sailwind\BepInEx\config\pr0skynesis.cookedinfo.cfg and make the change you want. Currently you can disable the loading bar, the percentage and/or the colored text;

Requirements: Requires BepInEx
Installation: Download CookedInfo.dll and move it into the ...\Sailwind\BepInEx\plugins folder.

Game version: 0.26
Mod Version: 1.1.0
Warning: I don't really know much about programming so this might be buggy. I tested it for a while and didn't have any issue, but please let me know if there are problems. I'd recommend making a backup save, just in case, but I don't think this would break a savegame.
Compatibility: This mod affects the UpdateMaterial method in the CookableFood. If another mod changes that there will be issues, I suppose. If that method or class get changed in the future the mod might stop working, but I'd say for the foreseeable future it should work for a few updates.