All mods

 101
1 
RadRefinements
QOL refinements for Sailwind
Last updated: 6 hours ago
 719
1 
RandomEncounters
This Sailwind mod adds random encounters while at sea
Last updated: 8 hours ago
 411
2 
Dinghies
Adds dinghies to the game
Last updated: 19 hours ago
 262
1 
RadFixes
This Sailwind mod fixes several bugs in the game
Last updated: 3 days ago
 1060
3 
CookedInfo
Provides additional information when cooking, like food status (raw, cooked or burnt) and cooking progress (%)
Last updated: a week ago
 33
1 
ModVersionChecker
Checks for updates available for installed mods
Last updated: a week ago
 671
1 
Sail a dex
This Sailwind mod is intended to keep track of various player activities and achievements
Last updated: 2 weeks ago
 1020
1 
ProfitPercent
Adds percentage profit, per pound profit, production informations and best deal in the goods trading screen
Last updated: a month ago
 879
3 
FurnitureFix
Furniture can't be picked up unless you're holding the modifier [LeftAlt], or crouching
Last updated: a month ago
 484
1 
ModSaveBackups
This Sailwind mod creates separate save files for you mod data and also handles making and loading backups.
Last updated: a month ago
 726
2 
PassageDude
Adds a system for buying passage between certain islands
Last updated: 2 months ago
 696
3 
TowableBoats
Tow boats by mooring them to new towing cleats.
Last updated: 3 months ago
 655
3 
SimpleTides
The world feels more alive when the water follows the Moon
Last updated: 3 months ago
 963
3 
AnchorImprovements
Boat anchors can be carried and used for maneuvering. Also easier to set.
Last updated: 5 months ago
 1818
2 
SailInfo
Provides additional information when looking at winches, like sail efficiency and when looking at the rudder, like wind speed and direction.
Last updated: 5 months ago
 309
1 
ShipyardCodes
Adds a way to easily save and share boats customizations
Last updated: 6 months ago
 1161
0 
CaptainDTweaks
A collection of small tweaks and fixes for Sailwind.
Last updated: a year ago
 347
2 
MissionRework
Deliver mission goods by dropping them in the recieving area instead of directly at the port dude
Last updated: a year ago