ShipyardCodes
Adds a way to easily save and share boats customizations
Last updated | a month ago |
Total downloads | 189 |
Total rating | 0 |
Categories | Mods |
Dependency string | Pr0SkyNesis-ShipyardCodes-1.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Features:
• Adds a way to easily save and share boats customizations.
Configuration notes: Up to the last ten saved codes are stored in the configuration files for backup.
How to use this:
• When in the shipyard, click the new "Shipyard Codes" button, near the "Exit Shipyard";
• A small UI opens with four buttons:
• Save Code: Save the current boat customization as a code. The code is saved in the clipboard, paste it wherever you want. Up to the last ten codes are also saved in the mod config file.
• Load Code: Loads a code from the clipboard. Just copy a code from anywhere and click "Load Code";
• Allow All Sails: When set to "Yes" allows loading sails from all shipyards. When set to "No" will only load sails available locally;
• Allow All Parts: When set to "Yes" allows loading all saved options. When set to "No" will only masts, stays and sails;
• After loading a code, you can click "Confirm" to pay or "Cancel" to abort;
• Automatically detects the ShipyardExpansion mod.
CREDITS: The parser that converts a boat customization to a code and vice-versa was made by @NANDBrew!
Link: https://gist.github.com/NANDbrew/01ec847ecd91b8ba544dc87626e3177c#file-compressedconfigutility-cs
Requirements: Requires BepInEx
Installation: Download the ShipyardCodes.zip and extract it into the ...\Sailwind\BepInEx\plugins folder.
Game version: 0.27+
Mod Version: 1.0.1
Warning: Making a backup of your save is advisable before installing new mods, however this mod should not cause any issue with saves.