Decompiled source of IslandTime v1.0.0

IslandTime\IslandTime.dll

Decompiled 9 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Gilles Auclair")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("IslandTime")]
[assembly: AssemblyTitle("IslandTime")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace IslandTime
{
	[BepInPlugin("gillez.islandtime", "IslandTime", "1.0.0")]
	public class IslandTimePlugin : BaseUnityPlugin
	{
		internal static ConfigEntry<float> DayLengthMultiplier;

		public static IslandTimePlugin Instance { get; private set; }

		internal static void LogInfo(string message)
		{
			((BaseUnityPlugin)Instance).Logger.LogInfo((object)message);
		}

		internal static void LogWarning(string message)
		{
			((BaseUnityPlugin)Instance).Logger.LogWarning((object)message);
		}

		private void Awake()
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			DayLengthMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Time", "DayLengthMultiplier", 2f, "Day/night duration factor. 2 = twice as long; 0.5 = twice as fast. Must be > 0.");
			DayLengthMultiplier.SettingChanged += delegate
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)"DayLengthMultiplier changed; restart the game for it to take effect.");
			};
			new Harmony("gillez.islandtime").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Loaded. Day length multiplier: " + DayLengthMultiplier.Value + "x"));
		}
	}
	internal static class PluginInfo
	{
		public const string PLUGIN_GUID = "gillez.islandtime";

		public const string PLUGIN_NAME = "IslandTime";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace IslandTime.Patches
{
	[HarmonyPatch(typeof(Sun), "Start")]
	internal static class SunStartPatch
	{
		private static void Postfix(Sun __instance)
		{
			float value = IslandTimePlugin.DayLengthMultiplier.Value;
			if (value <= 0f)
			{
				IslandTimePlugin.LogWarning("DayLengthMultiplier is " + value + "; must be > 0. Skipping timescale patch.");
				return;
			}
			__instance.initialTimescale /= value;
			__instance.timescale = __instance.initialTimescale;
			float realtimeDayLength = __instance.GetRealtimeDayLength();
			IslandTimePlugin.LogInfo("Timescale " + value + "x slower -> ~" + realtimeDayLength.ToString("F1") + " min per 24 in-game hours.");
		}
	}
}