Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
ClockMod is a mod for the game Schedule I that provides a customizable on-screen clock.
Last updated: 11 months ago
Increases the radius of trash cans so that cleaners can pick up trash from a bit further away.
Last updated: 9 months ago
Makes weed planting way smoother. Fully configurable without restraint.
Last updated: 10 months ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: 2 months ago
Allows you to set your station output destination to a storage in another property. Works for Handler source/destinations too.
Last updated: 11 months ago
This mod let you pickpocket police officer
Last updated: 10 months ago
Allows you to add custom songs to the jukebox
Last updated: 10 months ago
Modifies the Daily Summary screen to add the combined values of player's and dealer's earning to the end of the dealer's earnings.
Last updated: 10 months ago
Gives you a health bar above your inventory.
Last updated: 4 days ago
Packagers can Unpack baggies, jars and bricks; and load vehicles in Loading Bays
Last updated: 7 months ago
Accept multiple deals with one click! Customize product type, counter offer price, and time period. The mod also displays total gain after processing. Fast, flexible, and efficient deal management—all in one menu!
Last updated: 11 months ago
Every drug deal made by you or your dealers now also reduces the Cartel's influence.
Last updated: 5 months ago
A comprehensive fuel system mod for Schedule I, adding realistic fuel consumption, HUD integration, fuel stations, and multiplayer synchronization. Built with extensibility and configurability in mind.
Last updated: 21 hours ago
Fixes Schedule I's main menu! Get a true "Continue" button (loads last session), a clear "Load Game" button, corrected UI, and smoother loading. No more deceptive "Continue" or redundant scene loads. Just a straightforward menu.
Last updated: 2 months ago
Longer Days – doubles the length of in-game days by slowing down time progression. Clocks, timers, schedules — everything still works as normal, just stretched out. IL2CPP-only.
Last updated: 2 months ago
This patched version of High Baller is exactly the same as the current release with some fixes
Last updated: 2 months ago
Buy as much as you want. Multiple vehicles will deliver it.
Last updated: 11 months ago
A Mod that increases properties Employee Limits including the Manor. Configurable values via JSON.
Last updated: 3 months ago
The P For Product Mod enhances your gameplay experience in Schedule One by adding a simple yet highly functional feature: a keybind to toggle the Product Manager app on your in-game phone.
Last updated: 11 months ago
Fixes Barn Employees standing on Loading Dock and Daily Summary sales / xp clearing on game reset.
Last updated: 7 months ago
Your good friend unicorn can help synthesize your weed mixes into weed seeds
Last updated: 2 months ago
Schedule 1 mod allowing user to configure dry speed and item capacity of the drying rack
Last updated: 7 months ago
Respawn instead of loading last save in singleplayer
Last updated: 10 months ago
Time no longer stops at 4AM. Also adds a config option to set the day speed multiplier.
Last updated: 6 months ago