Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Tired of lazy workers? Me too. Chemists and Botanists get supplies from each station's supply shelf. Mixing Stations can loop through multiple recipes.
Last updated: 26 minutes ago
Make sure to use Melon loader in order to load this mod. Once installed, it ensures customers will request from you multiple times per day. Relationship dynamics still apply!!
Last updated: 28 minutes ago
A Schedule One Mono / Il2Cpp Cross Compatibility Layer
Last updated: 10 hours ago
AI Dialogue and Interaction!
Last updated: 14 hours ago
Source game movement implementation for Schedule One
Last updated: 15 hours ago
Adds late-game delivery quests to Schedule I. Players receive high-reward tasks to deliver bricks of specific product strains within a set time limit. Rewards scale based on product value and quantity, with random bonus multipliers for variety.
Last updated: 16 hours ago
Updates the value of bricks and jars to reflect their capacity
Last updated: 20 hours ago
A simple QOL mod that adds a backpack, and raises ATM & Item Stack limits, using ScheduleLua.
Last updated: a day ago
Experience the average North American police force here in Hyland Point!
Last updated: a day ago
Customers demand you match at least one of their preferred effects. They also expect you to be high, or your deal gets a 30% penalty completion chance. You'll have to plan out your strains and dealers and customers more carefully!
Last updated: a day ago
This mod skips the disclaimer displayed when you hit the menu.
Last updated: a day ago
This mod allows you to fastly load to a specified save file when the game boots
Last updated: a day ago
A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.
Last updated: 2 days ago
A work-in-progress Lua modding framework for Schedule 1
Last updated: 2 days ago
Lightweight casino overhaul by Sosa. Alternate-mono only.
Last updated: 2 days ago
A quick and dirty fix for the loading docks (bays) to make them automatable with the management clipboard
Last updated: 2 days ago
BetterFiends revamps the fiending system in Schedule I. NPCs may become fiends after using your product, depending on addiction and potency. They'll demand that exact drug—and if you refuse or give the wrong one, they'll attack or even call the cops.
Last updated: 3 days ago
Lets you play your own MP4 and Youtube videos on the TV.
Last updated: 3 days ago
All sales are increased by 5% per quality level above desired.
Last updated: 4 days ago