Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
A comprehensive mod menu for Schedule I with player cheats, economy editing, item spawning, vehicle spawning, world controls, and more.
Last updated: a month ago
Rain's Better Skateboards - A lightweight mod that gives you the ability to configure each skateboard to your liking.
Last updated: 4 months ago
The lost artifact of zazaaa.
Last updated: 9 months ago
Runs console commands on a schedule
Last updated: 9 months ago
Removes the disclaimer screen on game launch, for Mono builds.
Last updated: 5 months ago
Empire 2.0 - updated for Schedule I v0.4.3f3 and S1API 2.9.4+
Last updated: 3 days ago
Increase station assignment limits for janitor, botanist, chemist, and handler (default 60).
Last updated: a month ago
Adding/Removing item stack in shops and delivery app (only consumable)
Last updated: 10 months ago
S1MAPI is a mapping and construction library for Schedule 1 mods. Create procedural meshes, build structures, and load GLTF assets without depending on game assemblies.
Last updated: a month ago
Customers demand you match at least one of their preferred effects. They also expect you to be high, or your deal gets a 30% penalty completion chance. You'll have to plan out your strains and dealers and customers more carefully!
Last updated: 10 months ago
Improves item stack splitting with MMB to take half - Ctrl/Alt modifiers and scroll. Fully configurable. IL2CPP-only.
Last updated: 3 months ago
Add more foot patrols and more police to your game! Comes pre-loaded with additional routes.
Last updated: 5 months ago
Schedule I - QoL inventory improvements including Grab All and Deposit All with configurable hotkeys.
Last updated: 3 weeks ago
Adds paintable graffiti panels to the Veeper van (sides, hood, rear, roof) with save/load and multiplayer sync. Now with less lag.
Last updated: a month ago
Adds a flexible filter panel to the in‑game Product Manager phone app. It lets you hide/show products based on their effects, making it much easier to browse larger product lists.
Last updated: a month ago
Schedule I Mod that clears the alley by the Sweatshop
Last updated: 3 months ago
Makes Employee Stuffs Configurable
Last updated: 5 months ago
A Mod that increases magazine capacities (except the shotgun).
Last updated: a month ago
Adds a flexible filter panel to the in‑game Product Manager phone app. It lets you hide/show products based on their effects, making it much easier to browse larger product lists.
Last updated: a month ago
Restores the unlimited spray cap to Schedule I graffiti - Fork of UnlimitedGraffiti by GuysWeForgotDre for version v0.4.2
Last updated: a month ago
WIP test demo that adds the Serena Flats desert (from the prologue) as an explorable region.
Last updated: 5 months ago
Keeps customer entries in dealer screen neatly sorted A-Z. IL2CPP-only.
Last updated: 3 months ago
Your good friend unicorn can help synthesize your weed mixes into weed seeds
Last updated: 2 weeks ago