Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Increase max buy limit to 999999. Works in shops and delivery app.
Last updated: 2 months ago
Modular balancing framework. Tweak systems like Employees, Plants, Machines, and more. Prevent runaway profits and resource overflow. Each feature is optional and fully toggleable. Designed for refined progression and customizable gameplay control.
Last updated: 5 months ago
Never lose track of any of those rich High Value Customers, your MVPs
Last updated: 10 months ago
Enhances money laundering mechanics with customizable business settings, a custom phone app for in-game management, and configurable prices for properties/vehicles/skateboards.
Last updated: a month ago
ClockMod is a mod for the game Schedule I that provides a customizable on-screen clock.
Last updated: 11 months ago
Increases the radius of trash cans so that cleaners can pick up trash from a bit further away.
Last updated: 9 months ago
Makes weed planting way smoother. Fully configurable without restraint.
Last updated: 10 months ago
Automatically filters Chemistry Station slots based on selected recipes. Slots accept the correct ingredients of any quality level, making chemistry tasks quicker and less error-prone. Works when loading stations or changing recipes.
Last updated: 11 months ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: 2 months ago
Allows you to set your station output destination to a storage in another property. Works for Handler source/destinations too.
Last updated: 11 months ago
This mod let you pickpocket police officer
Last updated: 10 months ago
Allows you to add custom songs to the jukebox
Last updated: 10 months ago
Modifies the Daily Summary screen to add the combined values of player's and dealer's earning to the end of the dealer's earnings.
Last updated: 10 months ago
Packagers can Unpack baggies, jars and bricks; and load vehicles in Loading Bays
Last updated: 7 months ago
Accept multiple deals with one click! Customize product type, counter offer price, and time period. The mod also displays total gain after processing. Fast, flexible, and efficient deal management—all in one menu!
Last updated: 11 months ago
Gives you a health bar above your inventory.
Last updated: 3 days ago
Every drug deal made by you or your dealers now also reduces the Cartel's influence.
Last updated: 5 months ago
Fixes Schedule I's main menu! Get a true "Continue" button (loads last session), a clear "Load Game" button, corrected UI, and smoother loading. No more deceptive "Continue" or redundant scene loads. Just a straightforward menu.
Last updated: 2 months ago
Longer Days – doubles the length of in-game days by slowing down time progression. Clocks, timers, schedules — everything still works as normal, just stretched out. IL2CPP-only.
Last updated: 2 months ago
A comprehensive fuel system mod for Schedule I, adding realistic fuel consumption, HUD integration, fuel stations, and multiplayer synchronization. Built with extensibility and configurability in mind.
Last updated: 13 hours ago
This patched version of High Baller is exactly the same as the current release with some fixes
Last updated: 2 months ago
Buy as much as you want. Multiple vehicles will deliver it.
Last updated: 11 months ago
Fixes the stuttering that is caused every second by employees in certain scenarios
Last updated: 9 months ago