Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Schedule I - QoL inventory improvements including Grab All and Deposit All with configurable hotkeys.
Last updated: 2 months ago
This patched version of High Baller is exactly the same as the current release with some fixes
Last updated: 2 months ago
Create a Skilltree system in Schedule I
Last updated: 2 months ago
Fixes Schedule I's main menu! Get a true "Continue" button (loads last session), a clear "Load Game" button, corrected UI, and smoother loading. No more deceptive "Continue" or redundant scene loads. Just a straightforward menu.
Last updated: 2 months ago
A MelonLoader mod for Schedule I that enables "true" auto-jumping/bunny-hopping.
Last updated: 2 months ago
Adds paintable graffiti panels to the Veeper van (sides, hood, rear, roof) with save/load and multiplayer sync. Now with less lag.
Last updated: 2 months ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: 2 months ago
Adds a tuned Supercar to the dealership - 40% faster, tighter handling, bright purple, $100k
Last updated: 2 months ago
Allows you to have dealers deliver money to boxes and pick up from them.
Last updated: 2 months ago
A Mod that increases properties Employee Limits including the Manor. Configurable values via JSON.
Last updated: 3 months ago
A Mod that increases magazine capacities (except the shotgun).
Last updated: 3 months ago
Adds a flexible filter panel to the in‑game Product Manager phone app. It lets you hide/show products based on their effects, making it much easier to browse larger product lists.
Last updated: 3 months ago
A comprehensive overhaul of Schedule I's Casino with refined betting systems, configurable win rates, and quality-of-life improvements.
Last updated: 3 months ago
Compteur FPS hautement configurable pour Schedule I
Last updated: 4 months ago
A simple mod to make all drug dealer NPCs faster! Speed multiplier can be configured to your desired speed.
Last updated: 4 months ago
Modular balancing framework. Tweak systems like Employees, Plants, Machines, and more. Prevent runaway profits and resource overflow. Each feature is optional and fully toggleable. Designed for refined progression and customizable gameplay control.
Last updated: 5 months ago
Makes the chemistry station faster.
Last updated: 5 months ago
Time no longer stops at 4AM. Configurable day speed multiplier. (Mono build)
Last updated: 6 months ago
Time no longer stops at 4AM. Also adds a config option to set the day speed multiplier.
Last updated: 6 months ago
Bonus Empire Dealers adds 4 dealers to the Empire mod for Schedule 1. In game character teaches player how to use Empire via SMS while giving big rewards for completing tasks
Last updated: 6 months ago
Removes the disclaimer screen on game launch, for Mono builds.
Last updated: 6 months ago
WIP test demo that adds the Serena Flats desert (from the prologue) as an explorable region.
Last updated: 6 months ago
VNitro Mod for Schedule I game on Steam created by Arian
Last updated: 7 months ago