All mods

 5068
1 
DealsGoneWrong
Makes addicted customers potentially attack you after doing a deal.
Last updated: 2 weeks ago
 8939
1 
PlantsAlwaysGrowMono
A simple Harmony mod that makes plants grow even after 4AM. Mono version.
Last updated: a month ago
 7743
1 
NACops MONO
NACops adds property raids, investigators and extends the configurability of the police in the Hyland Point.
Last updated: 2 months ago
 1056
1 
TeleportMenu Mono
A Teleport Menu for game version MONO
Last updated: 2 months ago
 1556
1 
EZInventory MONO
Schedule I - QoL inventory improvements including Grab All and Deposit All with configurable hotkeys.
Last updated: 2 months ago
 2705
1 
HighBallerMod Patched
By SFox
This patched version of High Baller is exactly the same as the current release with some fixes
Last updated: 2 months ago
 3560
1 
SkillTree Mono
Create a Skilltree system in Schedule I
Last updated: 2 months ago
 2748
1 
HonestMainMenu
Fixes Schedule I's main menu! Get a true "Continue" button (loads last session), a clear "Load Game" button, corrected UI, and smoother loading. No more deceptive "Continue" or redundant scene loads. Just a straightforward menu.
Last updated: 2 months ago
 5501
1 
BunnyHopper
A MelonLoader mod for Schedule I that enables "true" auto-jumping/bunny-hopping.
Last updated: 2 months ago
 3537
1 
TunedSupercar
Adds a tuned Supercar to the dealership - 40% faster, tighter handling, bright purple, $100k
Last updated: 2 months ago
 2651
1 
More Employees
A Mod that increases properties Employee Limits including the Manor. Configurable values via JSON.
Last updated: 3 months ago
 1735
1 
Bigger Mag Capacity
A Mod that increases magazine capacities (except the shotgun).
Last updated: 3 months ago
 1260
1 
Product Manager Filter Mono
Adds a flexible filter panel to the in‑game Product Manager phone app. It lets you hide/show products based on their effects, making it much easier to browse larger product lists.
Last updated: 3 months ago
 11849
1 
FasterDealers
A simple mod to make all drug dealer NPCs faster! Speed multiplier can be configured to your desired speed.
Last updated: 4 months ago
 3125
1 
Lithium
Modular balancing framework. Tweak systems like Employees, Plants, Machines, and more. Prevent runaway profits and resource overflow. Each feature is optional and fully toggleable. Designed for refined progression and customizable gameplay control.
Last updated: 5 months ago
 1690
1 
TimeNeverStops Mono
Time no longer stops at 4AM. Configurable day speed multiplier. (Mono build)
Last updated: 6 months ago
 1495
1 
Bonus Dealers by CherryBlossomZ Empire Addon
Bonus Empire Dealers adds 4 dealers to the Empire mod for Schedule 1. In game character teaches player how to use Empire via SMS while giving big rewards for completing tasks
Last updated: 6 months ago
 1451
1 
NoDisclaimer
Removes the disclaimer screen on game launch, for Mono builds.
Last updated: 6 months ago
 21799
1 
MoreClothing
MoreClothing adds a collection of new wearable items to the Schedule I clothing shop — from fast food uniforms to hazmat suits and police gear.
Last updated: 8 months ago
 19096
1 
UpgradedTrashCans
Adds two upgraded trash cans and a pro-level grabber to the Hardware Store in Schedule I. Fully customizable and multiplayer compatible.
Last updated: 9 months ago
 3675
1 
LaunderingStatus
A simple mod to display the time remaining for laundering from anywhere.
Last updated: 9 months ago
 1913
1 
BotanistFixMono
Fixes the stuttering that is caused every second by employees in certain scenarios
Last updated: 9 months ago
 11406
1 
ExperienceBar
Adds a sleek, full-width XP bar to the HUD in Schedule I, showing your current rank, tier, and progress toward the next level — all with clean, minimal UI styling.
Last updated: 10 months ago
 5324
1 
NPCInteract360
Allows you to interact with NPCs from any direction instead of only when standing in front of them. Removes the need to reposition just to talk.
Last updated: 10 months ago