Addiction has consequences. Some customers might not be so grateful after a deal...
none and beta versionsalternate and alternate-beta versions๐ Schedule I
โโโ ๐ Mods
โโโ ๐ DealsGoneWrong.IL2CPP.dll (or DealsGoneWrong.Mono.dll)
Game Versions:
Framework: Melon Loader
Modify the attack probabilities and weapon preferences via the MelonPreferences.cfg file:
Example:
[DealsGoneWrong]
# Multiplied by NPC addiction to calculate attack chance. NPC Addiction is a float with a range of 0 and 1, with 1 being the most addicted.
BaseChanceMultiplier = 35.0
# Lower bound of the random value added to base chance.
MinRandomBonus = 1.0
# Upper bound of the random value added to base chance.
MaxRandomBonus = 5.0
# The higher the value, the more likely this weapon is selected.
BrokenBottleChance = 30
# The higher the value, the more likely this weapon is selected.
KnifeChance = 20
# Lets customers also have a chance to target you after doing a deal with one of your dealers.
DealersAdded = false
# The range at which the NPC will give up on attacking.
GiveUpRange = 20.0
# The time after which the NPC will give up on attacking.
GiveUpTime = 30.0
Q: Are there more weapons coming?
A: Possibly! Looking into adding a way for them to use Revolvers and 1911s.