Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
The lost artifact of zazaaa.
Last updated: 2 weeks ago
Makes addicted customers potentially attack you after doing a deal.
Last updated: 2 weeks ago
Automatically triggers Soil Pourers on a schedule if the pot is empty.
Last updated: 2 weeks ago
Runs console commands on a schedule
Last updated: 2 weeks ago
Show your current speed in vehicles in kph! (config coming soon)
Last updated: 2 weeks ago
Introduces a new level of convenience to your gameplay by allowing you to summon your vehicles remotely using an in-game phone app.
Last updated: 2 weeks ago
Automatically waters pots that are under 30%. Scans every 60 seconds.
Last updated: 2 weeks ago
Show the time on the top right always!
Last updated: 2 weeks ago
Enhances the drugs tab in Schedule I with a powerful search bar, advanced filtering (Name, Ingredients, Effects), sorting options (Newest, Addictiveness, Cost, Price, Profit), full recipe display, production cost estimation.
Last updated: 2 weeks ago
BetterFiends revamps the fiending system in Schedule I. NPCs may become fiends after using your product, depending on addiction and potency. They'll demand that exact drug—and if you refuse or give the wrong one, they'll attack or even call the cops.
Last updated: 3 weeks ago
A mod that replaces Beds with Lockers for Employees
Last updated: 3 weeks ago
Allows you to set your station output destination to a storage in another property. Works for Handler source/destinations too.
Last updated: 3 weeks ago
Allows you to pick up items in an area around a hovered trash item. No more spamming your Use button. Configurable radius and possibility to pick up items over 100% capacity.
Last updated: 3 weeks ago
The P For Product Mod enhances your gameplay experience in Schedule One by adding a simple yet highly functional feature: a keybind to toggle the Product Manager app on your in-game phone.
Last updated: 3 weeks ago
Makes the 1911 automatic with a configurable firerate.
Last updated: 3 weeks ago
A work-in-progress Lua modding framework for Schedule 1
Last updated: a month ago
A quick and dirty fix for the loading docks (bays) to make them automatable with the management clipboard
Last updated: a month ago
All sales are increased by 5% per quality level above desired.
Last updated: a month ago
A mod that adds more things to the game schedule 1
Last updated: a month ago
Let's you tweak various things about the game
Last updated: a month ago
Enables the crosshair while using ranged weapons
Last updated: a month ago
Customize XP rewards in Schedule I by editing a simple JSON file
Last updated: a month ago