
EmployeeManager
Manage employees remotely using a phone-based NPC. Assign shared beds, set custom idle points with F4, recruit staff, pay wages, and access briefcases from anywhere. Stable, persistent, and built for smoother crew management.π± Employee Manager β Schedule I Mod
Managing your crew just got smoother. The Employee Manager mod introduces a helpful in-game NPC accessible through your phone's messaging app β now with improved persistence, smarter control, and flexible behavior for employees.
π§ Features
π New NPC: Employee Manager
A 24/7 assistant accessible through the in-game messaging app.
π’ Manage Properties
View all your owned properties, current employee limits, and manage them on the fly.
π¦ Remote Interaction
Open employee-related storage (like briefcases) from your phone.
π Capacity Expansion
Add employee slots per-property with dynamically generated idle points.
π Shared Bed Support
Employees no longer require unique beds β they will work even if multiple share the same one.
πΆ Custom Idle Points (F4)
Select an employee in the management UI, move your player character, then press F4 to set a new idle location for that employee.
π¬ Modern Dialogue UI
All interaction happens through a clean, mobile-style UI inside the messaging app.
π Version History
v1.5 β Flexible Sleep & Idle Control
-
π Employees can now share the same bed
No more "bed not assigned" issues β just assign one bed for your whole team if you like. -
πΆ Custom Idle Point System (F4)
Select an employee through the app, go to their new position, and pressF4β they'll idle there from now on.
v1.4 β Recruitment & Payroll Update
-
π₯ New: Recruit Employees Button
Hire cleaners, botanists, chemists, and handlers directly from the management UI. -
πΈ New: Pay All Employees Button
One-click payment for all unpaid staff. -
π Fixed: Employee List Pagination
Pagination now correctly displays all employees.
v1.3.5 β Full Property Support + Save Persistence
-
β Idle points supported at:
- Barn
- Docks Warehouse
- Bungalow
-
πΎ Employee capacity is now saved per-property to:
GameFiles/UserData/Mods/Configs/employee_config.json -
π§ Idle locations generated automatically using each propertyβs spawn point.
v1.2
- β Employee capacity is now saved and restored properly.
- π Fixed barn behavior for idling employees.
πΈ Screenshots





π¦ Installation
- Extract the
.zipfile and place it into your Schedule I game folder. - Make sure it contains:
Mods/EmployeeManager.dllUserData/Mods/Configs/employee_config.json
- Launch the game β the mod will load automatically.
π¬ Support
Questions? Suggestions? Report bugs?
Join the community Discord: https://discord.gg/mwEfJsnC