Akermi-EmployeeMover icon

EmployeeMover

Set custom idle points for employees.

By Akermi
Last updated 3 weeks ago
Total downloads 2386
Total rating 1 
Categories Mods
Dependency string Akermi-EmployeeMover-1.0.2
Dependants 2 other packages depend on this package

README

🪑 Custom Idle Points for Employees

In Schedule 1, your staff work hard — until they don't. And when they're not busy, they become hallway decoration. This mod changes that.

✨ What It Does

With Custom Idle Points, you can assign designated loitering zones for your underworked minions.

  • Want Janice to chill by the vending machine instead of breathing down your neck? Done.
  • Need Dave to stop pacing around the server room like a ghost with unfinished business? You got it.

Perfect for:

  • Micromanagers
  • Roleplayers
  • Anyone sick of hallway traffic jams caused by idle workers doing the awkward stand-around shuffle

🛠 Features

  • 🎯 Assign specific idle points for employees when they’re off-duty
  • 🧠 Works with the existing schedule UI — no black magic required
  • 🚧 Supports multiple idle zones (adds variety to your slacking)
  • 🦶 Keeps employees out of your way and out of the hall

🧩 How It Works

A new option in the schedule screen lets you set an Idle Point for each employee.

Steps:

  1. Use the management board to select an employee.
  2. Go to their schedule UI.
  3. Press F4 to set your current position as their idle point.
  4. That’s where they’ll go when not on task — no more haunting random corners like ghosts of productivity past.

Bonus: Use this to stage weird social experiments. What happens if you assign everyone to idle in the same broom closet? Science awaits.


📦 Installation

  • Requires Schedule 1
  • Drop the mod folder into your Mods directory.

⚠️ Compatibility & Notes

  • Compatible with most mods — unless they also override idle behavior (then it’s a cage match).
  • May introduce performance overhead. For best results:
    • Use it, save your game, then unload the mod.
  • Doesn’t prevent existential crises in employees. That’s on you.

💬 Support

Questions? Bugs? Feature requests? Yell into the void, or open an issue.

🪑 Custom Idle Points for Employees

In Schedule 1, your staff work hard — until they don't. And when they're not busy, they become hallway decoration. This mod changes that.

✨ What It Does

With Custom Idle Points, you can assign designated loitering zones for your underworked minions.

  • Want Janice to chill by the vending machine instead of breathing down your neck? Done.
  • Need Dave to stop pacing around the server room like a ghost with unfinished business? You got it.

Perfect for:

  • Micromanagers
  • Roleplayers
  • Anyone sick of hallway traffic jams caused by idle workers doing the awkward stand-around shuffle

🛠 Features

  • 🎯 Assign specific idle points for employees when they’re off-duty
  • 🧠 Works with the existing schedule UI — no black magic required
  • 🚧 Supports multiple idle zones (adds variety to your slacking)
  • 🦶 Keeps employees out of your way and out of the hall

🧩 How It Works

A new option in the schedule screen lets you set an Idle Point for each employee.

Steps:

  1. Use the management board to select an employee.
  2. Go to their schedule UI.
  3. Press F4 to set your current position as their idle point.
  4. That’s where they’ll go when not on task — no more haunting random corners like ghosts of productivity past.

Bonus: Use this to stage weird social experiments. What happens if you assign everyone to idle in the same broom closet? Science awaits.


📦 Installation

  • Requires Schedule 1
  • Drop the mod folder into your Mods directory.

⚠️ Compatibility & Notes

  • Compatible with most mods — unless they also override idle behavior (then it’s a cage match).
  • May introduce performance overhead. For best results:
    • Use it, save your game, then unload the mod.
  • Doesn’t prevent existential crises in employees. That’s on you.

💬 Support

Questions? Bugs? Feature requests? Yell into the void, or open an issue.