Decompiled source of EmployeeMover v1.0.2

Employee Mover.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Employee_Mover;
using HarmonyLib;
using Il2CppFishNet.Object;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppScheduleOne.Employees;
using Il2CppScheduleOne.PlayerScripts;
using Il2CppScheduleOne.Property;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Mod), "Employee Mover", "1.0", "Akermi", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Employee Mover")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Employee Mover")]
[assembly: AssemblyTitle("Employee Mover")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Employee_Mover
{
	public class Mod : MelonMod
	{
		public static class SelectedEmployeeTracker
		{
			public static Employee LastSelectedEmployee;
		}

		[HarmonyPatch(typeof(Cleaner), "SetConfigurer")]
		private class Patch_Cleaner_SetConfigurer
		{
			private static void Postfix(Cleaner __instance)
			{
				if ((Object)(object)__instance.CurrentPlayerConfigurer == (Object)(object)((NetworkBehaviour)Player.Local).NetworkObject)
				{
					SelectedEmployeeTracker.LastSelectedEmployee = (Employee)(object)__instance;
					MelonLogger.Msg("[DEBUG] Cleaner selected: " + ((Object)__instance).name);
				}
			}
		}

		[HarmonyPatch(typeof(Botanist), "SetConfigurer")]
		private class Patch_Botanist_SetConfigurer
		{
			private static void Postfix(Botanist __instance)
			{
				if ((Object)(object)__instance.CurrentPlayerConfigurer == (Object)(object)((NetworkBehaviour)Player.Local).NetworkObject)
				{
					SelectedEmployeeTracker.LastSelectedEmployee = (Employee)(object)__instance;
					MelonLogger.Msg("[DEBUG] Botanist selected: " + ((Object)__instance).name);
				}
			}
		}

		[HarmonyPatch(typeof(Chemist), "SetConfigurer")]
		private class Patch_Chemist_SetConfigurer
		{
			private static void Postfix(Chemist __instance)
			{
				if ((Object)(object)__instance.CurrentPlayerConfigurer == (Object)(object)((NetworkBehaviour)Player.Local).NetworkObject)
				{
					SelectedEmployeeTracker.LastSelectedEmployee = (Employee)(object)__instance;
					MelonLogger.Msg("[DEBUG] Chemist selected: " + ((Object)__instance).name);
				}
			}
		}

		[HarmonyPatch(typeof(Packager), "SetConfigurer")]
		private class Patch_Packager_SetConfigurer
		{
			private static void Postfix(Packager __instance)
			{
				if ((Object)(object)__instance.CurrentPlayerConfigurer == (Object)(object)((NetworkBehaviour)Player.Local).NetworkObject)
				{
					SelectedEmployeeTracker.LastSelectedEmployee = (Employee)(object)__instance;
					MelonLogger.Msg("[DEBUG] Packager selected: " + ((Object)__instance).name);
				}
			}
		}

		[CompilerGenerated]
		private sealed class <DelayedIdleAssign>d__8 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Mod <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DelayedIdleAssign>d__8(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				int num = <>1__state;
				Mod mod = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					mod.AssignIdlePointToPlayer();
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <StartEmployeeCacheUpdater>d__10 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Mod <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <StartEmployeeCacheUpdater>d__10(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_011f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0129: Expected O, but got Unknown
				int num = <>1__state;
				Mod mod = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					((MelonBase)mod).LoggerInstance.Msg("[DEBUG] Starting employee cache updater...");
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (mod._mainSceneLoaded)
				{
					mod._employeeCache.Clear();
					Enumerator<Property> enumerator = Property.OwnedProperties.GetEnumerator();
					while (enumerator.MoveNext())
					{
						Property current = enumerator.Current;
						if (current == null || current.PropertyName == null || current.Employees == null)
						{
							continue;
						}
						for (int i = 0; i < current.Employees.Count; i++)
						{
							Employee val = current.Employees[i];
							if (!((Object)(object)val == (Object)null))
							{
								int instanceID = ((Object)val).GetInstanceID();
								if (!mod._employeeCache.ContainsKey(instanceID))
								{
									mod._employeeCache[instanceID] = (current, i);
								}
							}
						}
					}
					((MelonBase)mod).LoggerInstance.Msg($"[DEBUG] Employee cache updated with {mod._employeeCache.Count} entries.");
					<>2__current = (object)new WaitForSeconds(10f);
					<>1__state = 1;
					return true;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private readonly Dictionary<int, Transform> _idlePointPool = new Dictionary<int, Transform>();

		private Dictionary<int, (Property prop, int index)> _employeeCache = new Dictionary<int, (Property, int)>();

		private const float EmployeeCacheRefreshInterval = 10f;

		private bool _mainSceneLoaded;

		public override void OnInitializeMelon()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("com.akermi.employeemanager").PatchAll(typeof(Mod).Assembly);
			((MelonBase)this).LoggerInstance.Msg("[DEBUG] Harmony patches applied.");
		}

		public override void OnSceneWasInitialized(int buildIndex, string sceneName)
		{
			((MelonBase)this).LoggerInstance.Msg("[DEBUG] Scene loaded: " + sceneName);
			if (sceneName == "Main")
			{
				_mainSceneLoaded = true;
				MelonCoroutines.Start(StartEmployeeCacheUpdater());
			}
		}

		public override void OnLateUpdate()
		{
			if (_mainSceneLoaded && Input.GetKeyDown((KeyCode)285))
			{
				((MelonBase)this).LoggerInstance.Msg("[DEBUG] F4 pressed");
				MelonCoroutines.Start(DelayedIdleAssign());
			}
		}

		[IteratorStateMachine(typeof(<DelayedIdleAssign>d__8))]
		private IEnumerator DelayedIdleAssign()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DelayedIdleAssign>d__8(0)
			{
				<>4__this = this
			};
		}

		private void AssignIdlePointToPlayer()
		{
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			Employee lastSelectedEmployee = SelectedEmployeeTracker.LastSelectedEmployee;
			if ((Object)(object)lastSelectedEmployee == (Object)null)
			{
				((MelonBase)this).LoggerInstance.Warning("[DEBUG] No selected employee.");
				return;
			}
			((MelonBase)this).LoggerInstance.Msg($"[DEBUG] Selected employee: {((Object)lastSelectedEmployee).name} ({((Object)lastSelectedEmployee).GetInstanceID()})");
			if (!_employeeCache.TryGetValue(((Object)lastSelectedEmployee).GetInstanceID(), out (Property, int) value))
			{
				((MelonBase)this).LoggerInstance.Warning("[DEBUG] Employee " + ((Object)lastSelectedEmployee).name + " not found in cache.");
				return;
			}
			Player local = Player.Local;
			if ((Object)(object)local == (Object)null)
			{
				((MelonBase)this).LoggerInstance.Warning("[DEBUG] Player.Local is null.");
				return;
			}
			Property item = value.Item1;
			int item2 = value.Item2;
			Il2CppReferenceArray<Transform> employeeIdlePoints = item.EmployeeIdlePoints;
			if (employeeIdlePoints == null || item2 >= ((Il2CppArrayBase<Transform>)(object)employeeIdlePoints).Length)
			{
				((MelonBase)this).LoggerInstance.Warning("[DEBUG] Idle point array invalid or index out of range.");
				return;
			}
			if (!_idlePointPool.TryGetValue(((Object)lastSelectedEmployee).GetInstanceID(), out Transform value2) || (Object)(object)value2 == (Object)null)
			{
				value2 = new GameObject("Idle_" + ((Object)lastSelectedEmployee).name)
				{
					hideFlags = (HideFlags)61
				}.transform;
				_idlePointPool[((Object)lastSelectedEmployee).GetInstanceID()] = value2;
			}
			value2.position = ((Component)local).transform.position;
			((Il2CppArrayBase<Transform>)(object)employeeIdlePoints)[item2] = value2;
			((MelonBase)this).LoggerInstance.Msg($"[DEBUG] Idle point set for {((Object)lastSelectedEmployee).name} at index {item2} in {item.PropertyName}");
			if ((Object)(object)lastSelectedEmployee.WaitOutside != (Object)null)
			{
				lastSelectedEmployee.WaitOutside.IdlePoint = value2;
			}
		}

		[IteratorStateMachine(typeof(<StartEmployeeCacheUpdater>d__10))]
		private IEnumerator StartEmployeeCacheUpdater()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <StartEmployeeCacheUpdater>d__10(0)
			{
				<>4__this = this
			};
		}

		public override void OnSceneWasUnloaded(int buildIndex, string sceneName)
		{
			if (sceneName == "Main")
			{
				_mainSceneLoaded = false;
			}
		}
	}
}