Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. IL2CPP build.
Phone calls are translated on the default IL2CPP branch too (the game's call text processing is
compiled inline there; highlighted words are now matched either way).
Quest steps with a bullet ("• Collect the stash…"), dialogue options' upper-cased reasons
("'DOCKS' REGION MUST BE UNLOCKED"), deal steps ("1x OG Kush, Behind the …") and deal titles with
their "(Begins in 5 min)" subtitle are translated.
About 150 new strings per language: tutorial hints and quest steps that are never loaded in the
scenes the corpus was built from (found by reading the game's asset files), the phone clock's
weekdays, and the settings of Damage Indicator, Guide Arrows and Quiet Pause.
Japanese: times read "午前7:52" instead of "午前7:52時"; a few leftover English words fixed in several languages.