WorldRates
Server-style rates like Rust: XP, income and storage multipliers per source and per world, set live in a native in-game window (pause menu or F10). Presets x1-x10. IL2CPP build.World Rates
IL2CPP build for the default Steam branch. Playing on the
alternate(Mono) branch? Install WorldRates_Mono instead.
Server-style rates for Schedule I, like the "x2 / x3 / x10" servers in Rust: multiply XP, income and storage capacity — per source, per world, from a native in-game window, with no restart.
Features
| Tab | Rates |
|---|---|
| Experience | All experience, plus per source: your deals, dealer deals, free samples, counter-offers, harvesting, new mixes, quests, escaping the police, graffiti, pickpocketing, other |
| Income | All income, plus per source: your deals (bonuses included), dealer sales, laundering, pawn shop, recycling |
| Storage | Placed storage (racks, shelves, safes, tables, briefcases…) and your own vehicles' trunks, ×1–×4 up to 20 slots |
| Presets | Vanilla ×1 · All rates ×2 · ×3 · ×5 · ×10 · "use these rates for new worlds" |
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Per-source rates multiply with the All rate of their tab; the window shows the effective value, e.g.
×2 (×6). Rates range from 0 (off) to ×10. -
Changes apply instantly. Every world keeps its own settings.
-
Deal payments are scaled before the game uses them, so the deal popup, bonuses, dealer cuts and the daily summary all show the boosted amounts.
-
Storage is resized live. Items are never deleted: shrinking only removes empty slots at the end, and loading a save grows a storage back to the size its items need.
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The window is built from the game's own Settings screen (tabs, sliders, tooltips), so it looks and navigates like the rest of the game. Works with Polyglot — the window is translated into all its languages:
Installation
- Install MelonLoader 0.7.3 (0.7.1 is not supported).
- Download
WorldRates-<version>-IL2CPP.zip(default Steam branch) orWorldRates-<version>-Mono.zip(alternatebranch) from Releases. - Extract it into the game folder so that
Mods/WorldRates_Il2Cpp.dll(or_Mono.dll) is in place.
Only install the build matching your game branch.
Usage
Open Pause menu → World Rates or press F10 while in a world.
Configuration
UserData/MelonPreferences.cfg:
[WorldRates]
WindowHotkey = "F10" # opens the window; "None" to disable
DebugLog = false # log every scaled XP gain
Rates are stored per world in UserData/WorldRates/worlds/<steam id>_<save slot>.cfg
(plain id=value lines); new worlds start from UserData/WorldRates/defaults.cfg, which the
"Use these rates for new worlds" button writes.
Multiplayer
Rates are applied by the host; for other players the window is read-only. Settings are not synced to clients yet, and XP from a few actions that run on a client's machine (e.g. a client's pickpocketing) is not scaled.
Uninstalling
Set Storage back to ×1 and take items out of the extra slots first — without the mod the game only loads its own slot count, so items in the extra slots would be lost.
Changelog
See CHANGELOG.md.
Credits
Developed with AI assistance (Claude by Anthropic) and tested in game on both branches with automated in-game tests.
License
MIT.
