Server-style rates like Rust: XP, income, deal frequency and storage multipliers per source and per world, set live in a native in-game window (pause menu or F10). Presets x1-x10. Mono build for the alternate branch.
New Deals tab with two frequency rates (Off to ×10):
Deal requests - how often customers text you asking for a deal.
Dealer orders - how often customers order from your dealers, i.e. how fast a dealer
sells the product you give him.
Order sizes stay as in the base game: ×2 means twice as many orders, not bigger ones. Low rates
spread orders over several weeks, high rates add order windows during the day and shorten the
wait between a customer's deals.
The ×2–×10 presets leave the deal rates alone; "Vanilla ×1" resets them.
Works on the game's 0.4.7 beta: the income rate of deals was not applied there. The same build
still runs on 0.4.6.
1.0.1 - 2026-09-30
Fixed a crash (stack overflow) on the default IL2CPP branch when XP was awarded outside your own
actions, e.g. when a dealer completed a deal. XP is now scaled at a single safe point.
The "Storage capacity updated" log line no longer repeats while a slider is being dragged.
Plays nicely with other mods that add their own settings screens to the pause menu.
1.0.0 - 2026-09-30
First public release.
Experience rates: all experience plus 11 sources (deals, dealer deals, samples, counter-offers,
harvesting, new mixes, quests, police escapes, graffiti, pickpocketing, other).
Income rates: all income plus your deals, dealer sales, laundering, pawn shop, recycling.
Storage capacity for placed storage and player vehicle trunks (×1–×4, up to 20 slots), resized
live; items are never deleted.
Presets (×1, ×2, ×3, ×5, ×10) and default rates for new worlds.
Native in-game window (pause menu → World Rates, F10), per-world settings.
Supports both IL2CPP (default) and Mono (alternate) branches.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.