Schedule I
Install with App

Details

Latest version
2.0.8
Last Updated
First Uploaded
Downloads
1.4K
Likes
1
Size
28MB
Dependants

Categories

Changelog

2.0.8

  • Packaging Station MkIII: new press cycle on a conveyor belt. Empty baggies and jars ride in through a flap tunnel, the head drops your actual product in (1 per baggie, 5 per jar), pinches the baggie shut or presses the jar's lid on, and the pack rides out through the other tunnel. Unpackaging runs it in reverse. A work light inside the chamber lights it up while it runs.
  • Packaging Station MkIII: the press head rides on four corner posts, clear of the conveyor.
  • Packaging Station MkIII: product in a baggie stands upright at one set angle and fills the bag without poking through it.
  • Packaging Station MkIII: product of the same kind spread over several slots is merged, so it still fills jars (e.g. 3 + 2).
  • Packaging Station MkIII: the front trays are live displays, neatly arranged like the game's own stations: the loaded product in rows on the left, the bagged product and jars (on their side) on the right.
  • Packaging Station MkIII: the packs and product in the chamber no longer vanish a few steps away.
  • Secret characters: one of them can now take twice as many customers (the dealer app shows the extra rows), and hurries to deals at double speed. His home is now a real home: he goes inside at night like other NPCs, knocking calls him out, and the door says so in red when he's out.
  • Bulk mixes now work in the vanilla Mixing Station Mk2 too (one case per mix of exactly 20 product).
  • Bulk mixes unlock at Hustler V and are hidden in the delivery app until then (settings BulkUnlockRank / BulkUnlockRankTier).

2.0.7

  • Description cleanup.

2.0.6

  • Store description and README updated (bulk mixes, S1API requirement).

2.0.4

  • Secret content: visual polish.
  • Portraits now show on message contacts and map icons too, and contacts without a portrait (other mods' NPCs included) get one the first time you're near them.
  • Dealer Supply Station: portrait on the left of each drawer, just the dealer's name above it; the window stays centred so the Done button no longer overlaps the hotbar.

2.0.3

  • Fix: dealers restocking from the supply station put the product into hidden overflow slots; it now goes into their real inventory (what the trade screen shows and what they sell from).
  • Dealers who can't find a way to the station (no progress for 45 seconds) are moved there and restock, instead of standing outside.
  • Secret characters' portraits are saved, so they show straight away in later sessions.

2.0.2

  • Dealer Supply Station: dealers with a bigger inventory get a double drawer.
  • Dealers walk to the supply station instead of teleporting; teleporting is a last resort after a few minutes, and they restock right away when it happens.
  • Secret characters get real portraits on lockers, the supply station and contacts.

2.0.1

  • Secret content: looks, sounds and dialogue polish.

2.0.0

Requires S1API (ifBars fork) 3.2.1+.

  • Something new is waiting in Hyland Point. Keep an eye on your phone, and on old haunts.

1.9.4

  • Packaging Station MkIII stands taller (bench at the height of the vanilla stations).

1.9.3

  • Packaging Station MkIII screen: the slot blocks sit centred on the package / unpackage arrow.

1.9.2

  • Packaging Station MkIII is now 5x2 and bulkier (wider tower, hoppers, trays and light bar). Ones placed before this update may overlap a neighbour; pick them up and place them again if anything clips.
  • Packaging Station MkIII: shift-click now fills every product / packaging slot, not just the first; the package arrow sits centred between Packaging and Output.
  • Mixing Station MkIII: closed the gaps above the mixing chamber (front and back).

1.9.1

  • Packaging Station MkIII: new, much more detailed model (chamfered panels, sloped windowed hoppers and trays, blue brackets and vents, light bar) using the game's own baggies, jars and product. The console screen shows a packing display; the press head carries an amber light.

1.9.0

  • New: Packaging Station MkIII ($5,000, Enforcer III). A fully automatic packing bench with 2x2 product, packaging and output slots. Load it, pick package or unpackage, and leave it: it bags (2.5 s each) or jars (4 s each) by itself, using up baggies before jars. Works with handlers and packagers, keeps packing while you sleep, and has a glass press chamber, hopper windows that show what's loaded, a beacon, status lamps and machine sounds.
  • Fix: the Industrial Battery Pack was held backwards (and its icon faced the wrong way).
  • Fix: the Mega Bean Sack showed its inside.
  • The Gasoline Drum lies on its side on shelves (3x2 spot), so it no longer has to be shrunk.
  • Fix: storage racks sometimes wouldn't open (or closed straight away) when you stood at the far end of a long rack.
  • The Trash Compactor's screen no longer shows READY and a fill bar; large bins no longer flicker against the floor.
  • New Trash Grabber MkII icon, posed like the MkI's.

1.8.0

  • Ten more bulk mixes (delivery app, Gas-Marts; each counts as 20 in a Mixing Station MkIII): Banana Produce Crate ($55), Chili Produce Crate ($190), Donut Party Box ($85), Industrial Battery Pack ($220), Paracetamol Case ($85), Motor Oil Case ($165), Mouth Wash Case ($110), Mega Bean Sack ($190), Gasoline Drum ($135), Breeding Sample Cooler ($245).
  • Bulk items take a storage spot that fits them on shelves (2x1, 2x2, or 3x2 for the bottle trays), and are twice as big in hand.
  • Fix: printed tops on bulk boxes were upside down.

1.7.1

  • New bulk mixes (delivery app, Gas-Marts; each counts as 20 in a Mixing Station MkIII): Addy Pharmacy Case ($245), Energy Drink Crate ($165), Flu Medicine Case ($135), Iodine Supply Case ($220), Viagra Pharmacy Case ($110).
  • Bulk items look bigger in hand.
  • Fix: the MkIII's output slot accepted items again after 1.6.4 (a second mixer could land there and the screen then said "take out" the new mix).

1.7.0

  • New: bulk mixes, starting with the Cuke Case ($55, delivery app only, from the Gas-Marts). One case counts as 20 Cuke in a Mixing Station MkIII: it needs exactly 20 product and one case is used per mix. Stacks to 10. Recipes, filters and handlers treat it as Cuke. Vanilla mixing stations don't take bulk items.

1.6.4

  • Mixing Station MkIII: opening the station (while it isn't mixing) clears locks an interrupted employee delivery left on its slots, so you can take stuck items out again.

1.6.3

  • Mixing Station MkIII with employees: runs started by a Chemist now go through every mix without anyone opening the station (the game only made each mix's output when someone opened it, so the timer stopped after each stage).
  • MkIII recipes: pick a known recipe with the arrows and close the screen; that becomes the station's production recipe. Handlers then bring exactly the right items to the right slots (hidden filters; the MkIII's input slots no longer have player filter buttons, and old filters are cleared). While a finished batch is in the output, the inputs take nothing, so handlers collect the product first.
  • Large Trash Bin and Trash Compactor: no more gaps at the corners and edges of the trash pile.

1.6.2

  • Mixing Station MkIII: a Chemist now starts the whole assigned recipe. Before, the Chemist's AI went through a path the mod didn't catch, ran a single vanilla mix and the product and first mixer were lost.
  • Large Trash Bin and Trash Compactor: the trash inside now uses the game's own trash pile, tiled across the container and kept level.
  • Trash Grabber MkIII: trash the vacuum lets go of (missed, out of aim, button released) falls normally again instead of floating.

1.6.1

  • Storage racks open from all four sides; every slot has a filter (for employees); more space above the Done button on big racks.
  • Large Trash Bin and Trash Compactor: the trash fills the whole container (rectangular pile), the bin's lid no longer clips into walls, the compactor's lid struts connect.
  • Trash Grabber MkIII: new, much more detailed model, also shown in third person (MkII too); trash is pulled into the nozzle (no more shoving you), and ejected trash comes out of the nozzle.
  • Botanists now use the mod's soils.
  • Secret skateboard stock is unlocked per save, not per save slot (a new game in the same slot no longer inherits it).
  • Hoverboards: the model is mounted more robustly and repaired if it ever goes missing while riding.
  • The Bunk Bed is no longer sold (the game has lockers); existing ones still work.

1.6.0

  • New: Industrial Storage Racks (Shot Caller I), the final tier of storage. Warehouse pallet racks in four sizes: Small 4x2 ($275, 30 slots), Medium 5x2 ($400, 40 slots), Large 6x2 ($525, 50 slots), Huge 7x2 ($875, 60 slots). Stored items show on the four shelves. Sold at the hardware stores.
  • New: Large Trash Bin (Peddler I, $250). A wheeled dumpster, 3x2, holds 2.5x a trash can.
  • New: Industrial Trash Compactor (Bagman IV, $1,000). 4x2, holds 5x a trash can.
  • New: Trash Grabber MkII (Peddler I, $350). Darker, four-pronged claw, bigger bin, holds twice as much.
  • New: Trash Grabber MkIII (Bagman II, $900). A trash vacuum: hold right click to suck up trash in front of you; hold left click to dump, like the regular grabber. Holds 5x as much.

1.5.0

  • New: Dealer Supply Station (Enforcer III, $2,500). One drawer of 10 slots per recruited dealer plus a cash-deposit row. Dealers who run low walk to the nearest station holding stock for them, take what fits from their own drawer and drop their cash in the deposit row.
  • New: Drying Rack MkII (Enforcer II, $1,250). Two input and two output slots, double capacity, dries a little faster, spinning fans. Works with Botanists.
  • New: Brick Press MkII (Underlord II, $3,000). Four product slots; presses bricks by itself with an animated hydraulic ram (also through sleep). Packagers and Handlers can still use it.
  • New skateboards at the skateboard shop: Golden Off-Road Skateboard ($2,500), and as secret stock (ask the owner for something more exotic: Shot Caller I and $5,000 to unlock, per save) the Boost Board ($7,500, rocket boosters on Shift), Prototype Hoverboard ($20,000, hovers up to 2.2 m) and Advanced Hoverboard ($50,000, free flight, prismatic glow). Hoverboards: Space up, Ctrl down, Shift boost.
  • Apex Pot: growth speed +70% -> +100%.
  • New item descriptions throughout.

1.4.1

  • Fix: buds on the extra bud sites were invisible and couldn't be cut (a plant could say 24 buds but show 8).
  • Helios Growth Reactor: a real little sun now. Two-layer turning corona, churning plasma atmosphere, solar prominences arcing off the surface, three energy motes orbiting with light trails, golden embers drifting down, a warm flickering sun light, and every 6-15 s a solar flare (everything surges, shockwave rings roll out, a burst of embers). Effects sleep beyond 30 m.

1.4.0

  • New: Ultra Long-Life Soil (6 harvests), Peddler IV, $180.
  • New: Luxury Chernozem Soil (12 harvests, darker rich earth, +1 quality tier on everything harvested from it), Hustler V, $350.
  • Plants are no longer capped at 16 buds: each plant gets 3x the bud sites (config BudSiteMultiplier), so high-yield pots actually pay off.

1.3.0

  • New: Helios Growth Reactor (+100% growth) with its own plasma sun, golden light, beam and glare. Kingpin I, $8,000.
  • Apex Pot: redesigned (gold buttresses that follow the body, framed panels, glowing rim inlay and badge); no more floating trim.
  • Prismatic Radiance Array: rings no longer clip into each other; rainbow bars along the sides, rails and end blocks.

1.2.0

  • New: Experimental Pot (+50% yield, +50% growth, double moisture drain), Underlord I, $3,000.
  • New: Apex Pot (+100% yield, +70% growth, never dries out), Baron I, $10,000.
  • New: Prismatic Radiance Array (+75% growth) with a flowing rainbow, a soft rainbow beam and a subtle glare, Block Boss IV, $3,500.

1.1.4

  • Bunk Bed: the rounded end frames are one continuous tube (no more bumps at the corners).

1.1.3

  • Bunk Bed: sheets and pillows use a seamless tile of the vanilla fabric (no more seams or marks); blankets use only the plain woven area.

1.1.2

  • Bunk Bed: textured like the vanilla bed (game metal for the frame, the bed's own sheet, pillow and blanket fabrics).
  • Bunk Bed: per-bunk locker views moved out of the bed's network object (fixes an occasional crash while loading a save).

1.1.1

  • Deep Bed and Industrial pots: the soil is now the game's own dirt reshaped to the square (no more flat ring).
  • Bunk Bed: the upper locker platform's braces now attach to a cross bar between the foot posts.

1.1.0

  • New: Deep Bed Pot, Hydro Pot, Industrial Pot (custom models, built on the game's own pot).
  • New: Bunk Bed - two employees, two foot lockers, one bed's footprint.

1.0.0

  • First release: Mixing Station MkIII, High-Intensity Grow Light, UltraSpectrum LED Array.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.