
Schedule Maintenance
Mixing Station MkIII, bulk mixes, grow lights, pots, soils, dealer supply station, drying rack, brick press, packaging station, storage racks, big trash bins, trash grabber upgrades and a trash vacuum, plus a few secrets.Schedule Maintenance
A mod for Schedule I that adds new equipment and progression (and a few secrets worth finding):
- Mixing Station MkIII: an automated 5x2 mixer that runs up to three mixes in one go, recognises your discovered recipes, works with Chemists and Handlers, and has its own animated model.
- Bulk mixes: cases, crates and drums of mixing ingredients (delivery app, Gas-Marts). Each one counts as 20 of the loose ingredient in a Mixing Station MkIII.
- High-Intensity Grow Light: a three-tube industrial grow light. Plants under it grow 40% faster.
- UltraSpectrum LED Array: a five-bar LED array with violet accent lighting. Plants under it grow 50% faster.
- Prismatic Radiance Array: a triple-ring light with a flowing rainbow, a soft rainbow beam and a subtle glare. Plants under it grow 75% faster.
- Helios Growth Reactor: the best of the best. A reactor that holds its own churning little sun: a turning corona, solar prominences, orbiting energy motes, falling embers and solar flares, with godly golden light. Plants under it grow 100% faster.
- Deep Bed Pot: a square, deeper pot for bigger harvests. +30% yield, -10% moisture drain.
- Hydro Pot: a hydroponic-style pot with a water-level window. +20% growth speed, -80% moisture drain.
- Industrial Pot: a steel-framed crate pot. +30% yield, +25% growth speed, -50% moisture drain.
- Experimental Pot: a prototype grow chamber. +50% yield, +50% growth speed, but it dries out twice as fast.
- Apex Pot: the top of the line. +100% yield, +100% growth speed, and it never needs watering.
- Ultra Long-Life Soil: lasts for 6 harvests.
- Luxury Chernozem Soil: rich black earth that lasts for 12 harvests and raises the quality of everything grown in it by one tier.
- Dealer Supply Station: a dispatch cabinet with a drawer for every dealer and a cash-deposit safe. Dealers restock themselves from their own drawer when they run low and drop off their takings.
- Drying Rack MkII: two inputs, two outputs, double capacity, slightly faster drying.
- Brick Press MkII: an automated hydraulic press with four product slots that stamps out bricks by itself.
- Packaging Station MkIII: a fully automatic packing bench (2x2 product, packaging and output slots) that bags or jars product by itself, baggies first, or unpackages it.
- Skateboards: the Golden Off-Road Skateboard, plus secret stock at the skateboard shop: the rocket-powered Boost Board and two hoverboards (see below).
- Industrial Storage Racks: the final tier of storage. Warehouse pallet racks in four lengths (4x2 to 7x2) with 30 to 60 slots; what you store shows up on the shelves.
- Large Trash Bin and Industrial Trash Compactor: trash containers that hold 2.5x and 5x a trash can.
- Trash Grabber MkII (holds 2x) and Trash Grabber MkIII, a trash vacuum (holds 5x; hold right click to suck up trash in front of you).
- No more 16-bud cap: vanilla plants can never grow more than 16 buds, whatever the pot. This mod triples the bud sites so yield bonuses keep counting.
| Item | Price | Unlock | What it does |
|---|---|---|---|
| Mixing Station MkIII | $8,500 | Shot Caller I | Automated multi-stage mixer (up to 3 mixes in one run) |
| High-Intensity Grow Light | $600 | Hustler V | Plants grow 40% faster (x1.4) |
| UltraSpectrum LED Array | $1,500 | Bagman V | Plants grow 50% faster (x1.5) |
| Prismatic Radiance Array | $3,500 | Block Boss IV | Plants grow 75% faster (x1.75) |
| Helios Growth Reactor | $8,000 | Kingpin I | Plants grow 100% faster (x2) |
| Deep Bed Pot | $250 | Hustler IV | +30% yield, -10% moisture drain |
| Hydro Pot | $450 | Bagman IV | +20% growth speed, -80% moisture drain |
| Industrial Pot | $1,000 | Enforcer II | +30% yield, +25% growth speed, -50% moisture drain |
| Experimental Pot | $3,000 | Underlord I | +50% yield, +50% growth speed, +100% moisture drain |
| Apex Pot | $10,000 | Baron I | +100% yield, +100% growth speed, no moisture drain |
| Ultra Long-Life Soil | $180 | Peddler IV | Lasts 6 harvests |
| Luxury Chernozem Soil | $350 | Hustler V | Lasts 12 harvests, +1 quality tier |
| Dealer Supply Station | $2,500 | Enforcer III | Dealers restock themselves and deposit cash |
| Drying Rack MkII | $1,250 | Enforcer II | 2 inputs, 2 outputs, double capacity, faster drying |
| Industrial Storage Rack (Small) | $275 | Shot Caller I | 4x2, 30 slots |
| Industrial Storage Rack (Medium) | $400 | Shot Caller I | 5x2, 40 slots |
| Industrial Storage Rack (Large) | $525 | Shot Caller I | 6x2, 50 slots |
| Industrial Storage Rack (Huge) | $875 | Shot Caller I | 7x2, 60 slots |
| Large Trash Bin | $250 | Peddler I | Holds 2.5x a trash can (50) |
| Industrial Trash Compactor | $1,000 | Bagman IV | Holds 5x a trash can (100) |
| Trash Grabber MkII | $350 | Peddler I | Holds 2x (40), four-pronged claw |
| Trash Grabber MkIII | $900 | Bagman II | Trash vacuum, holds 5x (100) |
| Brick Press MkII | $3,000 | Underlord II | Automated, 4 product slots |
| Packaging Station MkIII | $5,000 | Enforcer III | Automatic packing / unpacking, 2.5 s per baggie, 4 s per jar |
| Golden Off-Road Skateboard | $2,500 | (skateboard shop) | Off-road board with a gold deck |
| Boost Board | $7,500 | secret stock | 20% faster, rocket boost on Shift |
| Prototype Hoverboard | $20,000 | secret stock | Hovers up to 2.2 m, fast, boost |
| Advanced Hoverboard | $50,000 | secret stock | Free flight, fastest, prismatic glow |
The mixer, lights and pots are sold at Oscar's Store; bulk mixes in the delivery app, and the soils wherever Extra Long-Life Soil is sold. For comparison, the vanilla lights are Halogen x1.0, LED x1.15 and Full Spectrum x1.3.
Bulk mixes
Bought from the delivery app (the Gas-Marts), each case counts as 20 of its ingredient in a Mixing Station MkIII: a mix with one needs exactly 20 product, and one case is used per mix. They stack to 10, sit on shelves, and recipes, filters and Handlers treat them as the loose ingredient. Vanilla mixing stations don't take them.
Cuke Case, Banana Produce Crate, Chili Produce Crate, Donut Party Box, Energy Drink Crate, Flu Medicine Case, Iodine Supply Case, Addy Pharmacy Case, Viagra Pharmacy Case, Industrial Battery Pack, Paracetamol Case, Motor Oil Case, Mouth Wash Case, Mega Bean Sack, Gasoline Drum, Breeding Sample Cooler.
Secret skateboard stock
At the end of the skateboard shop's list, ask the owner whether he has anything more exotic. At Shot Caller I or above he'll offer access to his back-room stock for $5,000 cash; after that the Boost Board and both hoverboards appear in his list (per save).
- Boost Board: Shift fires the twin rockets (forwards only), with flames and sparks.
- Hoverboards: Space rises, Ctrl sinks, A/D turn, W/S drive, Shift boosts (forwards or backwards) with sci-fi rings. Riding off a roof floats you down. The Prototype hovers up to 2.2 m above the ground; the Advanced has no height limit.
Dealer Supply Station
Open it to see one row (drawer) per recruited dealer with their name and portrait, and a cash-deposit row at the bottom. Put packaged product in a dealer's row; when that dealer is carrying less than 20 units (DealerRestockBelow) and is out and free, they walk to the nearest station holding stock for them, take what fits from their own row only, and deposit their cash. You get a phone notification.
Mixing Station MkIII
A 5x2 automated mixer built on the game's own mixing system, so its products are identical to hand-mixed ones.
- Load a product and up to three ingredients in order, then press Begin. The MkIII runs every mix in turn by itself.
- Recipe screen: it uses the normal mixing-station screen, extended for the MkIII.
- With nothing loaded, the arrows cycle through every product you have discovered. Ghost icons show what each one needs.
- Load a base product, then ingredients: the list narrows to recipes that match, and a single match is picked automatically.
- Anything undiscovered is a NEW MIX. It still runs all the way through. When it finishes, you name each new product in turn, just like on the Mk2.
- Timing: 40 in-game minutes for the first mix and 20 for each extra one (1 mix = 40, 2 = 60, 3 = 80), shown as one countdown on the tablet.
- While it runs: the slots are locked, so the run can't be broken halfway. The mixer head spins and lowers, the green status lamp lights up, and the hoppers on top show what's loaded (in each item's colour) and drain as it's used.
- Employees: assign it to a Chemist as usual. They run the MkIII's production recipe (the last known recipe you started), with all its mixes. Handlers stock it from your routes: each slot only accepts what the recipe needs there.
Grow lights
Both lights hang from the ceiling grid like the vanilla lights (2x2) and switch on and off the same way. Their lamps go dark when they're switched off.
Pots
The pots are built on the game's own pot, so everything works as normal: soil, seeds, additives, watering, grow lights, Botanists, harvesting and saving. Only their yield, growth speed and moisture drain differ (relative to the Plastic Pot; growth bonuses stack with grow lights like the vanilla Air Pot does).
Bunk Bed (no longer sold)
Existing bunk beds keep working.
- Assign employees to it like a normal bed: the first one gets the lower bunk, the second the upper bunk. A third is refused ("Both bunks are taken").
- Each bunk has its own foot locker (the lower one on a stand at the foot, the upper one on a raised platform). Put each employee's pay in their own locker. Each bunk's clipboard shows who sleeps there, and the blankets take the employee's role colour.
- Removing one employee leaves the other in place. Both lockers' contents are saved with the bed.
Configuration
UserData/MelonPreferences.cfg, section [MixingStationMkIII]:
| Key | Default | |
|---|---|---|
MachinePrice, RequiredRank, RequiredRankTier |
8500, Shot_Caller, 1 | MkIII price and unlock |
FirstMixMinutes, ExtraMixMinutes, MixTimeMultiplier |
40, 20, 1.0 | MkIII timing |
MaxMixSteps |
3 | Max mixes per run (restart the game after changing it) |
HiLightPrice, HiLightRank, HiLightRankTier, HiLightGrowBonus |
600, Hustler, 5, 0.4 | High-Intensity light |
UltraLightPrice, UltraLightRank, UltraLightRankTier, UltraLightGrowBonus |
1500, Bagman, 5, 0.5 | UltraSpectrum array |
DeepBedPotPrice/Rank/RankTier, HydroPotPrice/Rank/RankTier, IndustrialPotPrice/Rank/RankTier |
see table | Pots |
BunkBedPrice, BunkBedRank, BunkBedRankTier |
800, Hustler, 3 | Bunk Bed |
ExperimentalPot*, ApexPot* (Price/Rank/RankTier) |
see table | Premium pots |
PrismaticPrice, PrismaticRank, PrismaticRankTier, PrismaticGrowBonus |
3500, Block_Boss, 4, 0.75 | Prismatic Radiance Array |
HeliosPrice, HeliosRank, HeliosRankTier, HeliosGrowBonus |
8000, Kingpin, 1, 1.0 | Helios Growth Reactor |
UltraSoilPrice, UltraSoilRank, UltraSoilRankTier |
180, Peddler, 4 | Ultra Long-Life Soil |
ChernozemPrice, ChernozemRank, ChernozemRankTier |
350, Hustler, 5 | Luxury Chernozem Soil |
BudSiteMultiplier |
3 | Bud sites per plant (x vanilla's 16; 1 = vanilla cap) |
EnableDebugSpawn, DebugSpawnKey |
false, F8 | Testing: the key gives a free MkIII |
Saves and uninstalling
- Placed MkIIIs are saved as Mk2 stations plus extra data. Without the mod they load as normal Mk2s. Anything in their two extra ingredient slots is lost then, so empty those first.
- Placed lights, pots and bunk beds, and unplaced MkIIIs in inventories or storage, are saved under their own IDs and disappear if the mod is removed (along with anything in them).
Compatibility
- Requires MelonLoader 0.7.x (IL2CPP) and S1API (ifBars fork) 3.2.1+. Built for Schedule I 0.4.7.
- Single-player. The MkIII's automation runs on the host.
- On some game versions MelonLoader's own assembly generation fails (a
Pass11ComputeTypeSpecificserror in the log), and then no mods load at all. That's a MelonLoader issue, not this mod. If F8 / the shop items are missing, check the MelonLoader log.