Schedule I
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Date Uploaded
8 months ago
Downloads
3.7K
Size
91KB

Auto Distributor

Automatically distribute product to all your hired dealers with one click.

No more running across the map to hand-deliver to each dealer individually. Open the menu, load it up, and hit Distribute.


Features

  • 10-slot distribution menu — press F10 to open
  • Per-dealer enable/disable — click ✓ or X next to each dealer
  • Smart "fill from bottom" balancing — fills lowest dealers first, keeping everyone balanced
  • Quality-aware — Premium, Heavenly, etc. tracked separately
  • Max per dealer slider — set a target limit (0-1000) per product type
  • Packaging-aware — correctly counts Baggies (x1), Jars (x5), and Bricks (x20)
  • Color-coded display — green for Baggie, cyan for Jar, orange for Brick
  • Instant delivery — product goes directly to dealer inventories anywhere on the map
  • No product loss — undistributed product stays in slots
  • Non-product filtering — weapons and tools automatically skipped
  • Detailed status log — shows what each dealer received

Installation

Requires MelonLoader — Install MelonLoader for Schedule I first.

  1. Download and extract the zip
  2. Copy AutoDistributor.dll to your Schedule I/Mods/ folder
  3. Launch the game

How to Use

  1. Have product in your hotbar (Baggies, Jars, or Bricks)
  2. Press F10 to open the distribution menu
  3. Click items from your hotbar to load them into distribution slots
  4. Enable/disable dealers with ✓ and X buttons
  5. Adjust the Max per dealer slider if desired (0 = no limit)
  6. Click DISTRIBUTE
  7. Check the results panel to see what each dealer received
  8. Press DONE or ESC to close

Controls

Key Action
F10 Open / close menu
ESC Close menu
Left Click Move items between hotbar and slots
✓ Button Enable dealer
X Button Disable dealer

How Balancing Works

The mod uses a "fill from bottom" algorithm — like filling water into containers:

  1. Find the dealer with the lowest amount
  2. Fill them until they reach the second lowest
  3. Fill both until they reach the third lowest
  4. Continue until everyone is balanced or you run out of product

Example: Dealers at [3, 33, 70, 5, 24, 145] with 235 units to distribute:

Step Action Result
1 Brad (3) → 5 [5, 33, 70, 5, 24, 145]
2 Brad & Benji (5) → 24 [24, 33, 70, 24, 24, 145]
3 Brad, Benji, Wei (24) → 33 [33, 33, 70, 33, 33, 145]
4 4 dealers (33) → 70 [70, 70, 70, 70, 70, 145]
5 5 dealers share remaining [74, 74, 74, 74, 74, 145]

Everyone ends up as balanced as possible!


Packaging Math

Packaging Units per Item
Baggie 1
Jar 5
Brick 20

A dealer with 10 Jars has 50 product units, same as 50 Baggies.


Requirements

  • MelonLoader 0.6.1 or later
  • Schedule I (Steam)

Author

Blazinggggg

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