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OnePunch is a powerful mod that enhances the knockout force of your punches in Schedule I – depending on how much force you configure!
Note: Punches affect vehicles. Punches affects Friends. - You have been warned!
Configuration is available via UserData/MelonPreferences.cfg or the Melon Preferences UI.
| Section | Setting | Description | Default | Recommended Range |
|---|---|---|---|---|
| Punch Force | ||||
PunchForceMultiplier |
Controls the strength of all punches. Multiplies the force applied to targets. | 4.0 |
1 – 50 |
|
| Light Punch Damage | ||||
LightMinPunchDamage |
Minimum damage dealt by a light punch. | 20 |
— | |
LightMaxPunchDamage |
Maximum damage dealt by a light punch. | 60 |
— | |
| Heavy Punch Damage | ||||
HeavyMinPunchDamage |
Minimum damage dealt by a heavy (charged) punch. | 50 |
— | |
HeavyMaxPunchDamage |
Maximum damage dealt by a heavy (charged) punch. | 200 |
— | |
| Explosion Force (Heavy) | ||||
UseExplosionForce |
Enables a physics explosion effect on heavy punches. Dramatically launches targets. | true |
— | |
ExplosionForceMultiplier |
Base force applied by the explosion. Scales how violently the enemy is launched. | 1000 |
500 – 3000+ |
|
ExplosionRadius |
Radius of the explosion effect. Affects how many surrounding objects or NPCs are hit. | 2.0 |
1 – 5 |
|
ExplosionLift |
Vertical lift factor for the explosion. Gives more "air" to the launch. | 0.5 |
0 – 2 |
Note: These ranges are recommended and not enforced.
Higher values may cause performance issues such as stuttering or freezing.
Pro tip: Combine high punch force with large explosion force for cinematic launches!
This mod is built for the Mono version of the game.
You must use the alternate branch in order for this mod to work properly.
To switch to the Mono branch:
OnePunch.dll..dll file into your game's Mods folder.PunchController.Become the legend. One punch is all it takes.