Schedule I
Install

Details

Last Updated
First Uploaded
Downloads
206
Likes
0
Size
30KB
Dependency string
DooDesch-FullHouse-1.1.0
Dependants

Categories

FullHouse - Bigger Co-op Lobbies for Schedule I

🛟 Need help or found a bug? Get support at support.doodesch.de/fullhouse.

Bigger co-op lobbies. Vanilla caps you at 4 players - FullHouse raises the cap (32 by default) so more friends can join the same game. Drop it in, host, and fill the lobby. Works on its own, no other lobby mod needed.

Version Game MelonLoader

Features

  • Bigger lobbies, out of the box. Raises the co-op cap from 4 to 32 by default.
  • Configurable capacity. One setting (Capacity, 2-250) sets the lobby size. 32 is the tested default.
  • Standalone. Does the whole job itself - Steam lobby limit, the game's player list, the invite gate and the lobby UI. No other lobby mod required.
  • Plays nice with others. If you run another cap mod too, FullHouse cooperates - the highest cap wins and nothing double-patches.
  • Clients follow the host. A joining player automatically adopts the host's lobby size, so mismatched capacity settings still seat everyone.
  • Light-touch. The lobby layer plus the network transport's client limit, so the extra seats can be connected into and not just occupied. Saves and gameplay are left alone.

Requirements

  • Schedule I (IL2CPP) with MelonLoader 0.7.3+. No other dependencies.
  • Every player in the lobby needs FullHouse (the host to raise the limit, each client to seat the extras).

Settings

Capacity (default 32, range 2-250) in UserData/MelonPreferences.cfg under [FullHouse]. The game was built for small lobbies, so counts well above 32 can get unstable - start modest.

License

MIT. See the included LICENSE.md.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.