Schedule I
Install with App

Details

Latest version
1.2.5
Last Updated
First Uploaded
Downloads
490
Likes
1
Size
35MB
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Categories

Changelog

All notable changes to hash are documented here. This project adheres to Semantic Versioning.

[1.2.5] - 2026-09-07

Fixed

  • hash tells its offline model which language your game is in. It sent nothing at all, so a request in German was answered as if it were English.
  • "bring me home" can answer with the place you actually live. The word for it was never offered, so hash guessed at a location name instead.

[1.2.4] - 2026-09-07

Fixed

  • A quantity you asked for is no longer dropped. "give me 10 og kush" handed over one.
  • Asking to be taken somewhere no longer sends you to a random dealer. Words like "me" and "a" were matched against the location list, and the first hit was taken.
  • "set the time to 8am" sets eight in the morning. It set midnight, because the time words were offered beside the number you had already written.
  • "mach es nachmittag" and "l'apres-midi" set the afternoon. The shorter word inside them won, so both set noon.

[1.2.3] - 2026-09-06

Fixed

  • A request that does not start with a command word comes back with its arguments. "make it noon" was answered settime and nothing else, which the console then refused.
  • hash understands the time you mean. "make it noon" and # settime noon set the clock; before, only a bare 1200 worked.
  • "make it sunny" reaches clear weather. Only values matching a word you typed were offered, so one of the three answers was never on the list.

[1.2.2] - 2026-09-06

Fixed

  • A request hash refused before it started - on a client, or with the engine missing - is written to the log too. Those never appeared, so the most broken installs were the ones nobody could see.
  • A command you typed that the console itself refused is no longer recorded as the answer hash should have given. It was teaching the model lines the game rejects.
  • Sharing could drop a request you made while an upload was still running.

[1.2.1] - 2026-09-06

Changed

  • A shared request now records which language your game is in, so a request you typed in German is judged against the German model rather than the English one. Still no name and no save.

[1.2.0] - 2026-09-06

Added

  • The first time you use # , hash says it keeps your requests in a file and asks. share on sends them so the model can learn from real ones, share off leaves them alone, and it asks once.
  • share on its own says where it stands. NeedleShareUsage in MelonPreferences.cfg is the same switch.
  • What players send is counted in the open at https://hash.doomods.com - how often hash was right, and which commands it gets wrong.

Fixed

  • Building hash from source left the bundled model out, so you got the untuned one: right about one request in ten instead of four in five. The log now says which one loaded.

[1.1.0] - 2026-09-06

Added

  • Type # give me five OG Kush and hash runs give ogkush 5. It reads the commands your game actually has, and it works offline with no account and no key.
  • English, German, Spanish and French all work, and so does a request that needs two commands at once.
  • A request hash is sure about runs straight away. Between 50% and 79% it shows you the command and waits for a bare #; below that it says no rather than guessing.
  • Every request you type this way is kept in UserData/Hash/queries.jsonl so the next model can learn from what players actually type. Switch on NeedleShareUsage to send it; it stays on your machine until you do.
  • NeedleKeepContext lets a later request refer to the one before it. Off by default, so each line stands alone.

Fixed

  • Every command and every argument is checked against your game before any of them runs, so a request that maps onto something that is not there is refused instead of half-run.

[1.0.5] - 2026-08-10

Added

  • @ is how many you are carrying, and + - * / work where a command wants a number. give #hand 10-@ tops the stack up to ten, setquantity @*2 doubles it.

Fixed

  • packageproduct, setquality and setquantity act on what you are holding. All three answered "No product equipped" from the terminal, because taking the phone out empties your hand.

[1.0.4] - 2026-08-09

Fixed

  • Right-click closes the terminal on the first press. It took three: one was swallowed while the prompt held the caret, one cleared the suggestion list, one shut the app.
  • Right-click leaves the way you came in. Opened with the console key it puts the phone away; opened from the home screen it goes back there.
  • Escape clears the suggestion list, right-click no longer does. An empty prompt lists every command, so that press was being spent on a block nobody opened.
  • The caret returns to the prompt after clicking in the transcript.

[1.0.3] - 2026-08-05

Changed

  • Commands that other mods register through S1API are read through ConsoleHelper.RegisteredCommands, which S1API 3.1.9 added for exactly this. Nothing changes on screen; what changes is that the listing no longer depends on reaching into S1API's internals, where a rename would have made those commands disappear without a word. S1API 3.1.8 and older still work through the old route.

[1.0.2] - 2026-08-05

Added

  • A quiet mark in the top right of the log window: the hash glyph punched out of the panel, with the terminal's own green bleeding around it. Set so the brightest pixel of it stays under the dimmest text on screen, and a line of output crossing it reads exactly as it does anywhere else.

[1.0.1] - 2026-08-04

Fixed

  • #hand names the item you are holding. It answered "nothing there right now" every time, because taking the phone out deselects the hotbar - the one moment the mark is asked is the one moment the game has no answer. What you last held is remembered while the phone is down.

[1.0.0] - 2026-08-04

Added

  • The console key takes the phone out with a terminal on it. Type as before - give ogkushseed 5 reaches the game exactly as it always did - and now you see what it answered. Vanilla writes that into a log file behind the game and shows you nothing, which is why give bananas 1 looked like it worked.
  • Tab completes the command and its arguments: items, NPCs, properties, vehicles, quests, weather, keys. The line above the prompt draws the shape of the command you are typing and marks the argument you are on, so setrelationship stops being guesswork.
  • # is whatever you are looking at, so you never look an id up. Face someone and setrelationship # 5 maxes them out without knowing they are benji_coleman. give #hand 5 is five more of whatever you are holding, setowned #home buys the property you are standing in, and teleport #it goes to the id that just printed. A # pointing at nothing refuses the line instead of guessing.
  • Every command in one list, filed under the mod that supplied it, with the description the game keeps to itself. help shows the common six plus a map of the topics, help <topic> opens one, help <command> explains one.
  • History that survives a restart, aliases you name yourself, ; between two commands, repeat 5 <command>, grep, copy to the system clipboard, and logs for what the game is saying as it happens.
    • font switches between the machine's own monospaced face and the game's pixel one.
    • HijackConsoleKey in MelonPreferences.cfg brings the vanilla console bar back.
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