Hotline
One overlay and one key for every mod's HUD - and it auto-catches mods that grab function keys.Hotline - One Hotkey for Every Mod's HUD
🛟 Need help or found a bug? Get support at support.doodesch.de/hotline.
One overlay and one key for every mod's HUD. Press F6 to open a single in-game overlay where every mod gets a clean, draggable panel - buttons, toggles, readouts, logs. Hotline even auto-catches mods that grab function keys (F1-F12) and turns them into clickable buttons, so two mods stop fighting over the same key.
Features
- One overlay, one key. Press F6 for a single in-game overlay; every mod that registers gets its own toggleable, movable, resizable window. No more a different hotkey per mod.
- Ready-made panels. A registering mod gets text readouts, images (e.g. a QR code), action buttons, on/off toggles and a log channel for free - Hotline draws them.
- Auto-catch raw hotkeys. Hotline detects mods that poll function keys (F1-F12) and adds each as a button in that mod's panel, attributed to the right mod automatically.
- Optional full takeover. Turn it on and a physical function-key press opens Hotline on that mod's panel instead of reaching the mod, so two mods can never collide on a key.
- A real framework. A zero-overhead no-op-when-absent modder API, so mods can adopt it with no hard dependency.
Requirements
- Schedule I (IL2CPP) with MelonLoader 0.7.3+.
Hotline has no other hard dependency - it does not use S1API.
Usage
Enter a save and press F6 to open or close the overlay. The Overview lists every mod's panel - click one
to open its window; drag by the title bar, resize from the corner. hotline help lists the full console.
Settings
Enabled, MasterHotkey (F6), InterceptFunctionKeys (on), SuppressRawFunctionKeys (off, full takeover),
HudFontSize (12). Editable in UserData/MelonPreferences.cfg under
Hotline_01_Main.
License
MIT. See the included LICENSE.md.
