Schedule I
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DooDesch-Inkorporated-1.1.3
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Inkorporated - Custom Tattoos for Schedule I

🛟 Need help or found a bug? Get support at support.doodesch.de/inkorporated.

The tattoo framework for Schedule I. Mods add their own PNG tattoos to the in-game tattoo shop - via a drop-in pack folder or an API - and the game treats them like vanilla: they render on the avatar, persist in saves and sync in co-op. On its own this mod adds no tattoos; it's the dependency tattoo packs are built on.

Version Game MelonLoader S1API

What it does

  • Adds custom tattoos to the tattoo shop under their placement category (Chest, Left/Right Arm, Face).
  • Real avatar layers via the game's own pipeline - they render, save and sync in multiplayer like built-in tattoos (everyone needs the same mod + pack to see them; others just don't render them).
  • Tattoo packs are plain folders of PNGs + a tiny manifest.json - no code required. Code mods can also register tattoos through the API.

Requirements

  • Schedule I (IL2CPP) with MelonLoader 0.7.3+.
  • S1API (pulled in as a dependency).

Using it

Install Inkorporated plus any tattoo pack that depends on it; the new tattoos show up in the tattoo shop. Packs live in UserData/Inkorporated/Packs/<PackName>/.

Want a quick look at the format (and a few free tattoos)? Set LoadExamplePack to true (in the Mod Manager & Phone App UI or UserData/MelonPreferences.cfg under Inkorporated_01_Main) and restart - a bundled example pack with a working folder/manifest template is dropped into Packs/Examples to copy.

Making a pack

A manifest.json lists tattoos with a placement (chest | leftarm | rightarm | face), an optional price, and a transparent PNG. The design's opaque pixels must sit at the correct UV region of that body part (a tattoo is a full skin-texture layer, not a centered sticker - so you can do anything from a small mark to a full sleeve). See the example pack and the full guide on GitHub.

Settings

LoadExamplePack (default false) - drop the bundled example pack on disk as a template. Editable in UserData/MelonPreferences.cfg.

License

MIT. See the included LICENSE.md.

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