Schedule I
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last month
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Polyfill

🛟 Need help or found a bug? support.doodesch.de/polyfill

Your old mods stopped working after a Schedule I update? Polyfill gets a lot of them running again.

Version Game MelonLoader Status

⚠ Early beta

Still got a mod that will not run? Open the console, type polyfillexport, and send me the file it creates: support.doodesch.de/polyfill

The game gets an update. Mods made before it stop working. Polyfill patches the game so they run again.

It patches the game, not your mods. Your own files are never changed, and polyfillrestore takes the patch back out.

It cannot save every mod. The console tells you which ones.

Tested on

T.H.M - The Hitman Mod 5.0.2 runs
OverTheCounter Dispensary 2.0.10 runs; 29 of 40 names repaired, and two doors it looks up by name stay missing

Requirements

MelonLoader 0.7.3 or newer. Nothing else.

Install

  1. Polyfill.Boot.dll into the Plugins folder
  2. Polyfill.dll into the Mods folder

Two files, two folders. The first one has to be in Plugins or nothing happens.

Console

Switch the developer console on in the game's settings.

polyfill what it did
polyfillexport creates the file to send me
polyfillrestore take the patch back out

Good to know

  • Made for Schedule I 0.4.6f12
  • Only changes things on your own PC. Your save is untouched
  • In multiplayer, everyone using the old mod needs it too
  • To remove it: polyfillrestore, restart, delete the two files

Schedule I by TVGS. Built on MelonLoader and Mono.Cecil. MIT licence.

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