Schedule I
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3 days ago
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DooDesch-PropHunt-1.3.5

PropHunt - Hide as a Prop, or Hunt Them Down

🛟 Need help or found a bug? Get support at support.doodesch.de/prophunt.

A multiplayer prop-hunt gamemode for Schedule I - as far as I know the first prop hunt for this game. Hiders look at any world prop and become an exact copy of it (a crate, a bin, a traffic cone) and blend into the map; hunters get a weapon and track them down before the timer runs out. Hosted and launched from the Side Hustle menu and run from your in-game phone. Built on S1API.

🌐 Looking for a round? Open PropHunt lobbies are listed live at SideHustle.doodesch.de - how many players are in, and what the session runs. You still join from the Side Hustle menu in-game.

Version Game MelonLoader S1API

Features

  • Become almost anything. Look at a prop and press E to turn into it (an exact copy), or 2 for a random one. Rotate and lock your facing. The becomable props are curated.
  • A real hider toolkit. Slow-walk, drop decoys that look like your prop, throw a concussion to stun nearby hunters, and taunt to give yourself away on purpose or on a timer.
  • Hunters shoot to catch. Each hunter gets a weapon; bigger props take more hits. Friendly fire knocks a wild hunter's teammate out for a few seconds.
  • Full round flow. A hiding phase (hunters blinded), the hunt, then a scoreboard - continuous rounds with role swaps or a single round, with a visible play-area border.
  • The host runs it from their phone. Round length, roles, prop HP, abilities, the hunter's weapon, play area, taunts and more, with presets. Clients follow the live state; only the host changes the rules or kicks players.
  • Made for a full lobby. Public lobbies let non-friends join straight from the lobby browser - as far as I can tell nobody else has gotten public lobbies working for Schedule I yet. Side Hustle raises the lobby cap for you, so you can fill a big lobby; hiders play in third person with a spectator cam once caught.

Presets

Pick one on the host form and start - no config files, and you can still tweak any setting after.

  • Classic Hunt - the standard round; caught hiders are out and spectate. Best for 4-10.
  • Infection - caught hiders turn into hunters, so it snowballs the longer it runs. Great for 6-16.
  • Panic Room - tiny zone, short rounds, "just one more". Best for 2-5.
  • Ranked Rules - competitive, low randomness, no friendly fire. Best for 4-8.
  • Plus Side Hustle Party, Deep Cover and Last Prop Standing for bigger or slower lobbies.

Requirements

  • MelonLoader 0.7.3+ - the mod loader.
  • S1API (ifBars-S1API_Forked) - the Schedule I modding API.
  • Side Hustle - the gamemode hub PropHunt launches from; also raises the lobby cap for you.
  • SteamNetworkLib - multiplayer state sync.
  • WhatsDab - the in-round chat.

A mod manager installs all of these automatically.

How to play

  1. On the main menu, open Side Hustle and pick PropHunt.
  2. Host: set the player count and settings (or a preset) and start hosting; friends join via Steam or the lobby browser.
  3. Start the match and each round from the in-game PropHunt phone app.

It's built for a group, so grab a few friends or open a public lobby. Everyone in the lobby needs the same mods and the same PropHunt build - easiest if you all install from the same mod-manager profile. Looking for people to play with? Hop in the Discord.

If you have fun with it, leaving a rating (or an endorsement over on Nexus) really helps other people find it - ty either way, and lemme know if anything breaks or you've got ideas 🙂

Thanks to the beta testers: DonyThePony, fadestyle, xAkitoh, godofn00bs.

Provided as-is under the MIT License. Built on S1API by ifBars.

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