Schedule I
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Date Uploaded
last year
Downloads
3.8K
Size
113KB

Time Never Stops

A mod for Schedule I that keeps time moving.
If you run into any issues, please report them either in the modding discord or on my GitHub linked above.

Disclaimer

  • AI Content: Out of respect for those that wish to avoid AI content. This mod was created with the assistance of AI tools. The Icon was generated using ChatGPT v5.

Features

  • Time Never Stops: Removes the default time freeze at 4:00 AM. The game clock continues to advance, allowing for uninterrupted gameplay.
  • Custom Day Speed: Supports in-game time multipliers from 0.1x to 100.0x.
  • Config File Support: Settings are stored in 'UserData/DropDaDeuce-TimeNeverStops/TimeNeverStops.cfg' for easy manual editing.
  • Live Config Reload: Changes made to the config file while the game is running are detected and applied automatically, without restarting.
  • Daily Summary Options:
    • Config option 'EnableDailySummaryAwake' lets you choose whether the daily summary appears at 7:00 AM while awake.
    • Summary still appears after sleep if awake summaries are disabled.

Installation

  1. Requirements:

  2. Install:

    • Download the latest release from Thunderstore or Nexus Mods.
    • Place 'TimeNeverStops.dll' in your game's 'Mods' folder (e.g., 'Schedule I/Mods/').
  3. Configure:

    • Edit the config file at 'UserData/DropDaDeuce-TimeNeverStops/TimeNeverStops.cfg'.
    • The mod will automatically apply changes while the game is running.

Usage

  • Normal Sleep:
    Sleep between 6 PM and 4 AM. Time will not freeze, and you will wake at 7:00 AM.
    If 'EnableDailySummaryAwake' is enabled, the daily summary will appear at 7:00 AM whether you slept or not.
    If disabled, the summary will only appear after sleeping.

  • Skipping Sleep:
    If awake summaries are enabled, the daily summary will still appear at 7:00 AM without sleeping.
    If disabled, no summary will appear unless you sleep.

  • Changing Day Speed:
    Edit the config file to set your preferred time progression speed (0.1x-100.0x).
    Save the file - the change applies in-game within a second.

Compatibility

  • Designed for Schedule I (IL2CPP build).
  • May conflict with other mods that patch time or sleep mechanics.

Credits

  • Source: GitHub
  • Deeej: For providing a wonderful template: GitHub
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