
TimeNeverStops IL2Cpp
Time no longer stops at 4AM. Also adds a config option to set the day speed multiplier.Time Never Stops
A mod for Schedule I that keeps time moving.
If you run into any issues, please report them either in the modding discord or on my GitHub linked above.
Disclaimer
- AI Content: Out of respect for those that wish to avoid AI content. This mod was created with the assistance of AI tools. The Icon was generated using ChatGPT v5.
Features
- Time Never Stops: Removes the default time freeze at 4:00 AM. The game clock continues to advance, allowing for uninterrupted gameplay.
- Custom Day Speed: Supports in-game time multipliers from 0.1x to 100.0x.
- Config File Support: Settings are stored in 'UserData/DropDaDeuce-TimeNeverStops/TimeNeverStops.cfg' for easy manual editing.
- Live Config Reload: Changes made to the config file while the game is running are detected and applied automatically, without restarting.
- Daily Summary Options:
- Config option 'EnableDailySummaryAwake' lets you choose whether the daily summary appears at 7:00 AM while awake.
- Summary still appears after sleep if awake summaries are disabled.
Installation
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Requirements:
- MelonLoader
- Schedule I (Legit copy of the game.)
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Install:
- Download the latest release from Thunderstore or Nexus Mods.
- Place 'TimeNeverStops.dll' in your game's 'Mods' folder (e.g., 'Schedule I/Mods/').
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Configure:
- Edit the config file at 'UserData/DropDaDeuce-TimeNeverStops/TimeNeverStops.cfg'.
- The mod will automatically apply changes while the game is running.
Usage
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Normal Sleep:
Sleep between 6 PM and 4 AM. Time will not freeze, and you will wake at 7:00 AM.
If 'EnableDailySummaryAwake' is enabled, the daily summary will appear at 7:00 AM whether you slept or not.
If disabled, the summary will only appear after sleeping. -
Skipping Sleep:
If awake summaries are enabled, the daily summary will still appear at 7:00 AM without sleeping.
If disabled, no summary will appear unless you sleep. -
Changing Day Speed:
Edit the config file to set your preferred time progression speed (0.1x-100.0x).
Save the file - the change applies in-game within a second.
Compatibility
- Designed for Schedule I (IL2CPP build).
- May conflict with other mods that patch time or sleep mechanics.