Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of DisableDealBonusesMono v1.0.0
Mods/DisableDealBonuses.Mono.dll
Decompiled 3 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using DisableDealBonuses; using HarmonyLib; using MelonLoader; using Microsoft.CodeAnalysis; using ScheduleOne.Economy; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: MelonInfo(typeof(Mod), "DisableDealBonuses", "1.0.0", "Foxcapades", null)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DisableDealBonuses")] [assembly: AssemblyConfiguration("Mono")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+7ca6b9625071ad2bffb363da03983c0bc4e88ab0")] [assembly: AssemblyProduct("DisableDealBonuses")] [assembly: AssemblyTitle("DisableDealBonuses")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } } namespace DisableDealBonuses { public class Mod : MelonMod { [HarmonyPatch(typeof(Customer), "ProcessHandover")] private static class CustomerPatch { private static void Prefix(ref bool giveBonuses) { giveBonuses = false; } } public const string MOD_NAME = "DisableDealBonuses"; } }