Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of DonutMixFixIl2Cpp v1.0.0
Mods/DonutMixFix.Il2Cpp.dll
Decompiled 3 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using DonutMixFix; using HarmonyLib; using Il2CppScheduleOne.Effects; using Il2CppScheduleOne.Product; using Il2CppSystem.Collections.Generic; using MelonLoader; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Mod), "DonutMixFix", "1.0.0", "Foxcapades", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("DonutMixFix")] [assembly: AssemblyConfiguration("Il2Cpp")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+7ca6b9625071ad2bffb363da03983c0bc4e88ab0")] [assembly: AssemblyProduct("DonutMixFix")] [assembly: AssemblyTitle("DonutMixFix")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace DonutMixFix { [HarmonyPatch(typeof(EffectMixCalculator), "MixProperties")] public class Mod : MelonMod { public const string MOD_NAME = "DonutMixFix"; private const string CalorieDenseEffectID = "caloriedense"; [HarmonyPrefix] private static void Prefix(List<Effect> existingProperties, Effect newProperty, EDrugType drugType, out bool __state) { __state = false; if (newProperty.ID != "caloriedense") { return; } Enumerator<Effect> enumerator = existingProperties.GetEnumerator(); while (enumerator.MoveNext()) { Effect current = enumerator.Current; if (current.ID == "caloriedense") { __state = true; break; } } } [HarmonyPostfix] private static List<Effect> Postfix(List<Effect> resultingEffects, bool __state) { if (__state) { List<Effect> val = new List<Effect>(resultingEffects.Count - 1); Enumerator<Effect> enumerator = resultingEffects.GetEnumerator(); while (enumerator.MoveNext()) { Effect current = enumerator.Current; if (current.ID != "caloriedense") { val.Add(current); } } return val; } return resultingEffects; } } }