Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of ObservantCopsIl2Cpp v1.1.0
Mods/ObservantCops.Il2Cpp.dll
Decompiled a month agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using Fxcpds; using Il2CppInterop.Runtime; using Il2CppScheduleOne.Core.Items.Framework; using Il2CppScheduleOne.DevUtilities; using Il2CppScheduleOne.ItemFramework; using Il2CppScheduleOne.PlayerScripts; using Il2CppScheduleOne.Vision; using Il2CppSystem; using MelonLoader; using Microsoft.CodeAnalysis; using ObservantCops; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Mod), "Observant Cops", "1.1.0", "Foxcapades", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("ObservantCops")] [assembly: AssemblyConfiguration("Il2Cpp")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+ff6cf9b12f56eb4361f196da32ffb1ac2acfd6e4")] [assembly: AssemblyProduct("ObservantCops")] [assembly: AssemblyTitle("ObservantCops")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Fxcpds { public abstract class FxMod : MelonMod { private static FxMod? instance; protected const string SCENE_NAME_MAIN = "Main"; public static FxMod Instance => instance; public static Instance Logger => ((MelonBase)instance).LoggerInstance; protected string Scene { get; private set; } = ""; public bool InMainScene { get; private set; } public override void OnEarlyInitializeMelon() { instance = this; } public override void OnInitializeMelon() { Player.onPlayerSpawned += DelegateSupport.ConvertDelegate<Action<Player>>((Delegate)new Action<Player>(onPlayerSpawned)); } public override void OnSceneWasLoaded(int _, string sceneName) { Scene = sceneName; if (sceneName == "Main") { InMainScene = true; onMainLoaded(); } } public override void OnSceneWasInitialized(int _, string sceneName) { if (sceneName == "Main") { onMainInitialized(); } } public override void OnSceneWasUnloaded(int _, string sceneName) { if (Scene == sceneName) { Scene = ""; } if (sceneName == "Main") { InMainScene = false; onMainUnloaded(); } } private void onPlayerSpawned(Player player) { if (player.IsLocalPlayer) { onLocalPlayerLoaded(player); } } protected virtual void onLocalPlayerLoaded(Player player) { } protected virtual void onMainLoaded() { } protected virtual void onMainInitialized() { } protected virtual void onMainUnloaded() { } } } namespace ObservantCops { public class Mod : FxMod { public const string MOD_NAME = "Observant Cops"; private const string STATE_LABEL = "holding_suspicious_item"; private static Action<int>? onEquipChangeRef; protected override void onMainUnloaded() { teardown(); } protected override void onLocalPlayerLoaded(Player player) { setupActions(); } private void setupActions() { PlayerInventory val = PlayerSingleton<PlayerInventory>.Instance; if ((Object)(object)val == (Object)null) { ((MelonBase)this).LoggerInstance.Error("inventory was null"); } else { playerSetup(val); } } private static void onEquippedSlotChanged(int _) { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Invalid comparison between Unknown and I4 //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Invalid comparison between Unknown and I4 PlayerInventory obj = PlayerSingleton<PlayerInventory>.Instance; ELegalStatus? obj2; if (obj == null) { obj2 = null; } else { ItemInstance equippedItem = obj.EquippedItem; if (equippedItem == null) { obj2 = null; } else { ItemDefinition definition = equippedItem.Definition; obj2 = ((definition != null) ? new ELegalStatus?(((BaseItemDefinition)definition).legalStatus) : null); } } ELegalStatus? val = obj2; ELegalStatus valueOrDefault = val.GetValueOrDefault(); Player local = Player.Local; if (local.IsInVehicle) { local.Visibility.RemoveState("holding_suspicious_item", 0f); } else if ((int)local.CrimeData.CurrentPursuitLevel == 0) { if ((int)valueOrDefault > 0) { local.Visibility.ApplyState("holding_suspicious_item", (EVisualState)2, 0f); } else { local.Visibility.RemoveState("holding_suspicious_item", 0f); } } else { local.Visibility.RemoveState("holding_suspicious_item", 4f); } } private static void playerSetup(PlayerInventory inv) { onEquipChangeRef = DelegateSupport.ConvertDelegate<Action<int>>((Delegate)new Action<int>(onEquippedSlotChanged)); inv.onEquippedSlotChanged += onEquipChangeRef; } private static void teardown() { if ((Delegate)(object)onEquipChangeRef != (Delegate)null) { PlayerInventory val = PlayerSingleton<PlayerInventory>.Instance; if ((Object)(object)val != (Object)null) { val.onEquippedSlotChanged -= onEquipChangeRef; } } } } }