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4Hire

4Hire

Your entire workforce in the palm of your hand.

Version 1.1 • IL2CPP edition of Schedule I

Hire employees, move them between properties, and manage their wages without running around town. 4Hire puts your property network, workers and work rules together in the game's phone.

New in V1.1: Give employees a personal idle point and customize their appearance with the game's built-in character creator. Browse your workforce through selectable face-and-name bubbles, then open an employee's profile to manage them directly.

Installation instructions

Install through a Schedule I profile in Thunderstore Mod Manager or r2modman. MelonLoader is included as a package dependency.

For manual installation, install MelonLoader first, then copy 4Hire.IL2CPP.dll into the game's Mods folder.

Start the game and load a save. Open the 4Hire icon on your phone, or press F8. The app opens on Hire. Right-click or press Esc to return to the previous app screen; Home returns to Hire. Going back from Hire with no previous screen returns to the phone's home screen. After teleporting to an employee, reopening 4Hire returns to that employee's profile.

After the first launch, edit UserData/4Hire.cfg in your game or mod-manager profile. Saved changes reload while the game is running.

[4Hire]
WagePaymentSource = "Bank"
HirePaymentSource = "Bank"
Language = "English"
AutoPayWages = false
RequireBedsAndLockers = true
Enable24HourOperation = false
StopTimeAt4AM = true
OpenKey = "F8"

Set WagePaymentSource or HirePaymentSource to "Bank" or "Cash". These settings are independent.

Set Language = "Spanish" or "es" for Spanish. Change OpenKey to use another shortcut, or set it to "None" to use only the phone icon.

Autopay and work-rule switches in the app save to the same CFG. Settings are also exposed to compatible MelonPreferences phone managers.

Main features

Make your workforce your own

  • Custom idle points. Stand where you want an employee to wait and select Set idle point from their profile. Their position and facing direction are saved, including reachable outdoor locations. Reset the point from Extra to restore their normal idle position.
  • Employee customization. Edit an employee's appearance and clothing through the game's built-in character creator. Changes are saved per employee, and reopening the creator loads their current appearance from the first step.
  • A clearer employee roster. Select floating face-and-name bubbles, search by name, and filter by property or worker type. Profiles provide Customize, Transfer, Dismiss, Set idle point, Extra and Teleport.
  • Employee names. Rename employees in 4Hire and the game. Leave the name blank to restore the original.

Hire, move and pay

  • Hire when and where you need to. Choose an owned property, worker role and quantity. Hiring uses the game's signing fees and property capacity.
  • Move your team. Select employees and transfer them between owned properties. Starting a transfer from an employee's profile selects that employee automatically.
  • Pay wages your way. Select individual employees by portrait or name, filter by property, and review the total before paying. Or enable autopay for unpaid employees across all owned properties. Employees already marked paid are skipped.
  • More payroll control. Choose an autopay time, exclude employees or properties, and review confirmed payment history. Set individual wages or apply a wage setting to all employees of the same type across your properties.
  • Cash or bank. Configure hiring and wages independently. Both default to your bank account; cash is available in the CFG.

Work rules and management

  • Employee controls. Extra contains work hours, inventory, wage, performance and supported station and route limits, alongside relevant role-specific controls. Check current tasks, work issues and idle minutes, or request path recovery.
  • Assignments and deliveries. Manage work assignments, supply sources, recipe queues and handler routes, including filters, priorities, batch sizes, copying and linked shared routes. Optional workflow controls support installed sprinklers, soil pourers and station unpacking.
  • Usable expanded clipboard lists. Overflowing route, pot, station and bin lists, plus item and recipe selectors, support click-and-drag, a scrollbar and up/down arrows. The mouse wheel is not required.
  • Staffing Limits and production. Adjust property employee capacity under MSC. Global growth, machine and cleaner settings apply across owned properties, including properties acquired later. Per-employee settings stay in the employee's profile.
  • One Worker BED/Locker switch. Control bed and locker requirements together. Disable the requirement to allow employees to work without an assigned employee home.
  • Optional overnight operation. Keep workers and plants active through the night. Choose whether the clock stops at 4 AM or continues into the game's normal morning routine. While enabled, 24/7 overrides custom employee work hours; disabling it resumes those hours. Overnight operation starts disabled. Beds/lockers and the 4 AM clock stop default to enabled; existing CFG choices are retained.
  • Optional inventory preservation. Preserve employees' carried work items through save/load. Enable this in Employees settings.
  • Reset settings easily. MSC includes a confirmed Reset all settings action. It preserves employees, names, appearance, inventory, assignments, payment history, language and opening shortcut.
  • RV compatibility. The RV appears only when another mod has already made it usable and enabled employee capacity. 4Hire does not unlock or repair it.
  • English and Spanish. Both language packs are included, with coverage for the new employee menus and settings. Switch languages in the CFG or a compatible phone settings manager.

MSC groups global gameplay modifiers. Optional employee and production adjustments use the game's values by default.

Requirements

  • Schedule I — IL2CPP edition. This build does not support the Mono edition.
  • MelonLoader installed and working. Built against MelonLoader 0.7.3 and Schedule I 0.4.7f12.

Mod Manager & Phone App and ModsApp are optional ways to edit 4Hire's settings.

Multiplayer: V1.1 includes shared employee management for co-op players; global MSC controls remain host-only. Every player must install the same 4Hire build. Guest hiring and manual wage payments use the shared bank. Live co-op compatibility is unverified.

Mods that also change hiring, employee wages, worker behavior or the clock may overlap with 4Hire.

If you report a problem, please include your game version, 4Hire version, the action that triggered it and the relevant MelonLoader error. Mention other employee, payment, phone or time mods you use.

App screens

Hiring and employees

Hire Employees Employee Roster Employee Profile
Hire Employees Employee Roster Employee Profile
Employee Settings Workstation Workflow
Employee Settings Workstation Workflow

Employee customization

Eye Customization Clothing Customization Confirm Appearance
Eye Customization Clothing Customization Confirm Appearance

Properties and transfers

Property Overview Choose Property Choose Destination
Property Overview Choose Property Choose Destination
Property Network Transfer Workers
Property Network Transfer Workers

Wages and payroll

Pay Wages Payroll Settings Payment History
Pay Wages Payroll Settings Payment History

MSC and work rules

MSC Overview Work Rules Staffing Limits
MSC Overview Work Rules Staffing Limits
Production Settings Production Options Advanced Cleaning
Production Settings Production Options Advanced Cleaning
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