A MelonLoader mod for Schedule 1 (v0.4.3f3) that lets you rename any NPC in the game. Custom names persist across sessions and appear everywhere: name tags, dialogue, phone contacts, and map markers.
Fixed warnings about missing components when looking at workers.
[1.0.3] - Fix not being able to rename workers
Fixed
Fixed an issue where the N key would not work to rename workers. Clipboard name preview also now updates correctly when looking at workers.
[1.0.2] - Fix N key randomly stopping working
Fixed
Fixed an issue where pressing N to rename an NPC would randomly stop working. The N key action now uses the game's own InteractionManager detection instead of an independent raycast with a hardcoded layer mask. Falls back to raycast if the prompt is disabled.
[1.0.1] - Fix names not applying on save load
Fixed
Fixed an issue where custom names would not re-apply after loading a saved game. Now, names are correctly restored on scene load and save load events.
[1.0.0] - Initial Release
Features
Rename any NPC by pressing N while looking at them
Custom names persist across game sessions via MelonPreferences
Names appear on name tags, dialogue, phone contacts, and map POI markers
In-game "N To rename" prompt overlay when looking at an NPC
Cross-runtime compatible (works on both Mono and IL2CPP)
Configurable max name length, debug logging, and prompt visibility
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.