Schedule I
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123KB
Dependency string
HazDS-RenameNPCs-1.0.4
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Changelog

[1.0.4] - More bug fixes

Fixed

  • Fixed warnings about missing components when looking at workers.

[1.0.3] - Fix not being able to rename workers

Fixed

  • Fixed an issue where the N key would not work to rename workers. Clipboard name preview also now updates correctly when looking at workers.

[1.0.2] - Fix N key randomly stopping working

Fixed

  • Fixed an issue where pressing N to rename an NPC would randomly stop working. The N key action now uses the game's own InteractionManager detection instead of an independent raycast with a hardcoded layer mask. Falls back to raycast if the prompt is disabled.

[1.0.1] - Fix names not applying on save load

Fixed

  • Fixed an issue where custom names would not re-apply after loading a saved game. Now, names are correctly restored on scene load and save load events.

[1.0.0] - Initial Release

Features

  • Rename any NPC by pressing N while looking at them
  • Custom names persist across game sessions via MelonPreferences
  • Names appear on name tags, dialogue, phone contacts, and map POI markers
  • In-game "N To rename" prompt overlay when looking at an NPC
  • Cross-runtime compatible (works on both Mono and IL2CPP)
  • Configurable max name length, debug logging, and prompt visibility
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